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Четверг, 25 Мая 2006 г. 13:35 (ссылка)
Привожу инфу по Дризту До'Урдену из книги Dungeons&Dragons - Forgotten Realms.
Male drow Ftr10/Bbn1/Rgr5 of Mielikki: CR 18; Medium-size humanoid
(elf); HD 10d10+20 plus 1d12+2 plus 5d10+10; hp 124;
Init +9; Spd 40 ft.; AC 23 (touch 14, flat -footed 19); Atk
+17/+12/+7/+2 melee (1d6+6 plus 1d6 cold/18-20, +3 frost
scimitar), +16/+11 melee (1d6+4/18-20, +2 defending
scimitar); SQ Drow traits, favored
enemy (goblins +2, magical beasts +1),
light blindness, rage, spell-like abilities;
SR 27; AL CG; SV Fort +15,
Ref +9, Will +7; Str 13, Dex 20, Con
15, Int 17, Wis 17, Cha 14, Height 5
ft. 4 in.
Skills and Feats: Climb +8,
Handle Animal +9, Hide +13,
Intuit Direction +5, Jump +8,
Knowledge (nature) +5, Listen
+20, Move Silently +15, Ride
(horse) +7, Search +13, Spot
+15, Use Rope +7, Wilderness
Lore +8; Ambidexterity, Blind-
Fight, Combat Reflexes,
Dodge, Improved Initiative,
Improved Two-Weapon Fighting,
Mobility, Quick Draw,
Track, Twin Sword Style, Two-
Weapon Fighting, Weapon Focus
(scimitar), Weapon Specialization
(scimitar).
Special Qualities: Drow Traits
(Ex): +2 racial bonus on Will saves
against spells and spell-like abilities,
dark-vision 120 ft. Light
Blindness (Ex): Abrupt exposure to bright light
(such as sunlight or a daylight spell) blinds drow
for 1 round. In addition, they suffer a -1 circumstance penalty to
all attack rolls, saves, and checks while operating in bright light.
Rage (Ex): During his rage, Drizzt has the following statistics
instead of those given above: hp 156; AC 21 (touch 12, flat-footed
17); Atk +19/+14/+9/+4 melee (1d6+8 plus 1d6 cold/18-20, +3 frost
brand scimitar) and +18/+13 melee (1d6+5/18-20, + 2 defender
scimitar), SV Fort +17, Will +9; Str 17, Con 19. Skills: Climb +10,
Jump +10. The rage lasts 7 rounds, after which Drizzt is fatigued.
He can rage once per day. Spell-like Abilities: 1/day—dancing lights,
darkness, faerie fire. These abilities are as the spells cast by a 16thlevel
sorcerer.
Spells Prepared (1; base DC = 14): 1—detect animals or plants,
Possessions: + 4 mithral chainmail, Icingdeath (+3 frost scimitar),
Twinkle (+2 defending scimitar), figurine of wondrous power: onyx
panther (name Guenhwyvar; see below)
Onyx Panther: Thjs magical figurine summons the black panther
Guenhwyvar, a friend and loyal companion to Drizzt. She can be
summoned every other day for a period of 6 hours. If slain, she
reverts to her figurine form and cannot be summoned for 48 hours.
Guen understands Common and Undercommon, and has the following
statistics:
Итого он 16 уровня всего))
Инфа по Артемису Энтрери, оттуда же:
Male human Rog4/Rgr1/Ftr12/Asn1: CR 18; Medium-size humanoid;
HD 4d6+8 plus 1d10+2 plus 12d10+14 plus ld6+2; hp 121;
Init +9; Spd 50 ft.; AC 22 (touch 18, flat-footed 22); Atk
+20/+15/+10/+5 melee (1d8+7/17-10 plus wounding, +3 longsword
of wounding) and +21/+16 melee (1d4+7/17-20, +4 defending
dagger); SA Death attack (Fort DC 14), fight with two weapons,
sneak attack + 3d6; SQ Evasion, favored enemy (human +1), locate
traps, poison use, uncanny dodge (Dex bonus to AC); AL LF; SV
Fort +13, Ref +15, Will +8; Str 14, Dex 20, Con 15, Int 16, Wis 16,
Cha 13, Height 5 ft. 5 in.
Skills and Feats: Balance +14, Bluff +6, Climb +12, Decipher
Script +6, Diplomacy +5, Disable Device +5, Disguise +9, Escape
Artist +8, Forgery +6, Gather Information +4, Handle Animal +6,
Hide +13, Intimidate +6, Intuit Direction +6, Jump +12, Knowledge
(the North local) +6, Listen +8, Move Silently +13, Open Lock +10,
Pick Pocket +13, Read Lips +6, Ride (horse) +11, Search +8, Sense
Motive +8, Spot +8, Swim +7, Tumble +13, Use Magic Device +9,
Use Rope +12, Wilderness Lore +7; Blind-Fight, Combat Reflexes,
Dodge, Expertise, Improved Critical (dagger), Improved Critical
(longsword), Improved Initiative, Improved Two-Weapon Fighting,
Mobility, Quick Draw, Spring Attack, Track, Weapon Focus
(dagger), Weapon Focus (longsword), Weapon Specialization
(dagger). Weapon Specialization (longsword).
Spells Prepared (1); 1st—detect poison.
Possessions; +3 longsword of wounding, + 4 defending dagger, cloak
of armor +4 (as bracers of armor), ring of protection +3, cloak of
arachnida, periapt of health.
И того 18 уровень, по всем способностям превосходит Дризта, почему тогда не убил его? Аффторский произвол))