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DeviantArt: Popular





DeviantArt RSS for Popular


Добавить любой RSS - источник (включая журнал LiveJournal) в свою ленту друзей вы можете на странице синдикации.

Исходная информация - http://search.deviantart.com/?q=boost%3Apopular+meta%3Aall+max_age%3A8h§ion=browse.
Данный дневник сформирован из открытого RSS-источника по адресу http://backend.deviantart.com/rss.xml?q=boost%3apopular+meta%3aall+max_age%3a8h, и дополняется в соответствии с дополнением данного источника. Он может не соответствовать содержимому оригинальной страницы. Трансляция создана автоматически по запросу читателей этой RSS ленты.
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Novatyphoon

Среда, 03 Марта 2021 г. 08:16 + в цитатник
NOVATYPHOON IS THE DNA SAMPLE FROM THE OMNITRIX OF A ANBERDTROID FROM THE PLANET NOAN CYGNUS IN THE LAUKANN CLUSTER,A LIVING ENERGY LIFEFORM,LIKE NRG,BUZZSHOCK,FEEDBACK,CHROMASTONE AND SEEKLIGHT

A B I L I T I E S

Infinite stamina

Hyperenhanced strength

Enhanced stelar regeneration

Ability to fly and create disruptive space-time waves

Stardust from its scales and skin allows it to create a chain reaction, creating a corrupted mass of time

His green flames generate a shield, which merging with gravity or biotic, becomes enormous

Immunity to any existing organic disease

Altered energy in his body

Hot streak vision

Poison inmunity


T R I V I A


The anberdtroid belong to a planet close to the remains of a super nova, the dust of this same end creating the planet
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https://www.deviantart.com/maxeralfa017/art/Novatyphoon-872060627


Time Slip

Среда, 03 Марта 2021 г. 08:11 + в цитатник
Time Slip
Inks, digital collage
Written and Art by Cameron Hampton
All Rights Reserved 2021©
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https://www.deviantart.com/camlettehampton/art/Time-Slip-872064742


You Blow Me Away

Среда, 03 Марта 2021 г. 08:00 + в цитатник
If you also like this piece, and my stuff, why not consider supporting me on my Subscribe Star. My members get to see my stuff first, as well as my $5 or more members get to vote in monthly polls deciding on what character or set up gets drawn each month. We have a lot of fun over there, and I really appreciate everyone who helps support what I love doing.

You can find my Subscribe Star here: subscribestar.adult/pyperhayli…


If you don't quite like the commitment of a subscribestar, i have a ko-fi here: ko-fi.com/pyperhaylie

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https://www.deviantart.com/pyperhaylie/art/You-Blow-Me-Away-863335385


Godzilla 2021 [GyuraGoji]

Среда, 03 Марта 2021 г. 07:50 + в цитатник
Kaiju Fan-Art!!!

As the impending Clash of the Titans draws near, a recent news regarding to the upcoming G Anime has surfaced, specifically the reveal of Godzilla's design on the said series. I would say that this is another great concept for the King, especially that incorporates certain aspects of past G Incarnations like ShinGoji, LegendaryGoji and SokougekiGoji.


Godzilla is a trademark of Toho Co. Ltd.
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https://www.deviantart.com/avgk04/art/Godzilla-2021-GyuraGoji-872062606


Happy Springday

Среда, 03 Марта 2021 г. 07:31 + в цитатник

Our Lil Almonds

Среда, 03 Марта 2021 г. 07:27 + в цитатник
DO NOT COPY, STEAL, DUPLICATE, ETC.
MY ART IS NOT FREE FOR USE

A new baby, I named him Almonds! The cutie is eating Almond cookies- *gasp* is that cannibalism?
Almonds is a gift from my boyfriend and I decided to draw this amazing creature. It's a toy pangolin, 3d printed himself and I love Almonds to bits. Hope you like the cuteness overload!



Like my art? My commissions are open!


Facebook | Youtube | Instagram

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https://www.deviantart.com/dragonitavioleta/art/Our-Lil-Almonds-871993512


(Animation) Micro Bending

Среда, 03 Марта 2021 г. 07:17 + в цитатник
HD version with audio: mega.nz/file/zF0SURZI#ZQv9Bs6_…

When Aang spotted Azula shrunken down to the size of a bug he couldn't resist taking a little payback on her. Since she had dedicated most of her time chasing down the boy, he figured a suitable act of justice should involve his feet. Running faster than the wind tends to bring in a little sore on his soles from time to time. And why stop there? Just resting his bare feet in front of the insignificant girl made him lose other inhabitants. It was the first time the young Avatar felt mischievous enough to use the powerful technique of bloodbending on an enemy. It was too easy given the puny size of his victim. Without any effort he managed to bend the tiny princess around his exposed sole, indulging the feeling of utter dominance for the first time in his life. Azula on the other hand would be confronted with the bitter taste of defeat as her entire body was dragged across the giant youngster's smooth soles.

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https://www.deviantart.com/bluehulkhog/art/Animation-Micro-Bending-872060215


thanks

Среда, 03 Марта 2021 г. 07:07 + в цитатник
sWOW 1.1K+ follower thank you all so much for the support, to celebrate I'll be opening up for free request again to my follower only and limited to 5 request so i will be picking five people to do their request. with the same old rules  I prefer drawing OCS and only one character or thing for each person plz don't request any thing too weird ,
Rules
- To request u have have to be a follower
-No lewd stuff(i cant draw boobs and abs :/)
-No old men/ lady's
-no full body
-no background
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https://www.deviantart.com/timefish/art/thanks-872059898


Mk14 Rifle Length

Среда, 03 Марта 2021 г. 07:02 + в цитатник
Made for the Chronicles of Man-universe

The Mk14 style rifle is a dynamic weapon's platform based on the original Labe Industries design of the similar, but smaller Mk15, intended to be an "everyman's" rifle system.

The Mk14 is a significant improvement in caliber capability over the Mk15. While the Mk15 excels in shipboard engagements or against lightly armored targets, the Mk14 is designed to give the user the capability to take down targets wearing heavier power armor. While the standard Mk14 is a .50 caliber combined Gas-and-rail-gun system using the .50 Longbow round, it can equip a round as large as the .700 Kaiju, requiring only a change of the barrel group.

The weapon system consists of three parts:
1) The Lower Receiver, including buffer-bellows, active-recoil management system, magazine well, fusion-cell well, bolt-carrier-group, and fire-control-group.
2) The Upper Receiver, including charging handle, telemetry package, data management package, and user-interface package.
3) Barrel Group, including mounting points, barrel, and weapon-propulsion package (usually railgun coils).

For weapon shown
Caliber: .50 Longbow
Operation: Gas Operated, Direct Impingement, Rotating Bolt with Electromagnetic Assist
Barrel Length: 51cm
OAL: 106cm
Weight: 6.2kg
Rate of Fire: 900 rpm
Effective Range: 9.2 km

The Rifle Length barrel group of the Mk14 is designed to allow the weapon platform to fill a Designated Marksman's Role in efficiently defeating enemy power armor targets, while still being short enough to also fill a Service-Rifle engagement range for soldiers equipped with light to medium power armor.
_______________________________________________________________________________
I've still been at work at the Chronicles of Man (formerly Uncharted Suns, formerly Chronicles of Man) and we're getting back into the swing of things.

Questions? Join our Discord Channel!

I spent A LOT of time doing research on this design. I'm planning a partial-internals view to demonstrate how it works. I've learned a lot about firearms since I drew the M1 MASIR line.

While this rifle is made for the year 3400, it owes a lot to the AR15 weapons platform, the DesertTech MDR, IMI Tavor, and other modern rifles. I'm not ashamed to say that I borrowed quite a bit in the design.

This weapon highlights the mentality of the Threshold. While the Alliance might have effective and high-tech looking rifles, the Threshold focuses on practicality. It doesn't have to look pretty to work, it just has to work.

I designed the original Mk15 after the - you guessed it - AR15. The original Mk15 is, much like it's real-world analog, meant to be easy to work with, and easy to maintain. Not the best for any one job, but darn good at most of them.

Soon I'll post up a comparison between the Mk14 and Mk15. It might not seem like a big difference but considering I have layers in Adobe Illustrator that show the internals, it took a fair bit of effort.
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https://www.deviantart.com/afterskies/art/Mk14-Rifle-Length-872058458


171Abduction

Среда, 03 Марта 2021 г. 07:00 + в цитатник
Giselle (Frieda's now official name), Jack (New hair color) and Martha had been taken by some ... "out of town" lads and subjected to sensitivity tests.

This pic is the first fully made tickle pic done in PS since abandoning doing drawings on Paper.

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https://www.deviantart.com/geargades/art/171Abduction-871790276


(MMD Model) Fury Bowser Download

Понедельник, 01 Марта 2021 г. 17:36 + в цитатник
Bowser after he loses all control of his anger and transforms into a terrible beast. Fury Bowser is compatible with MMD motion and pose data and has both facial morphs and AutoLuminous morphs. He has physics for his hair and tail. A separate model is included for his "in his shell" form. Both models come in "actual size" and and a much smaller "standard size".
This model comes with .fx files that can be used with MME to activate normal mapping on the model, as shown above. For more information, please see the included help file found in the model's folder.

This download contains models that are only designed for use with MikuMikuDance (MMD).

The original models were ripped from Super Mario 3D World + Bowser's Fury by CynfulEntity.
I did the conversion work for the MMD models. Some minor rigging errors have also been fixed.

Super Mario and all related characters, settings, objects, etc. belong to Nintendo.

The download button can be found just under the preview image.

Thank you and enjoy!

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https://www.deviantart.com/sab64/art/MMD-Model-Fury-Bowser-Download-871893014


Elastic Girl Wedgie ANIMATION

Понедельник, 01 Марта 2021 г. 17:07 + в цитатник
Hello everyone, im not death :DDDD
Honestly i cant belive in 2 days so many people write me for animations, thank you so much everybody.
Well right now theres 22 animations finished, two linearts waiting for be colored and other two linearts in process
Ready for a animation wedgie month??
Thank you so much :iconsilverstarstudios: for the commissions

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https://www.deviantart.com/wazacaka/art/Elastic-Girl-Wedgie-ANIMATION-871891204


Blue Moon

Понедельник, 01 Марта 2021 г. 17:00 + в цитатник
When the Moon didn't turn against our world yet
We were close enough to touch each other

When he could speak to us
We could see his face

Now he is gone and face turned
And empire he left only remains as shadows



Blue Moon. 2020. Marker on wooden panel, 122 x 80 cm.


------------------------------------------------------------------------------------------

A.Shipwright

Artstation www.artstation.com/a_shipwrigh&
Twitter twitter.com/shipwrighta
Instagram www.instagram.com/a.shipwright
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https://www.deviantart.com/ashpwright/art/Blue-Moon-871888892


Witcher vs Manticore

Понедельник, 01 Марта 2021 г. 16:33 + в цитатник

Shaped Spiral

Понедельник, 01 Марта 2021 г. 16:20 + в цитатник
((z^2.5-c)^2.5)/(z-c)

FractView for Android

{"source":["// Fold","var x int, y int, color int;","","","extern maxdepth int \u003d 120;","","// some further arguments","extern juliaset bool \u003d false;","extern juliapoint cplx \u003d -0.8:0.16;","","// c: coordinates, breakcondition: a function whether we should stop,","// value: a real variable to return some kind of value","// used in 3d-types for the height.","// returns a quat representing the color","func escapetime(c, breakcondition) {"," var i int \u003d 0,"," p cplx \u003d juliapoint if juliaset else c,"," zlast cplx \u003d 0,"," z cplx,"," znext cplx \u003d 0;",""," extern mandelinit expr \u003d \"0\";",""," z \u003d c if juliaset else mandelinit;",""," extern function expr \u003d \"mandelbrot(z, p)\";",""," var color quat;",""," while {"," znext \u003d function;"," not breakcondition(i, znext, z, zlast, c, p, color)"," } do {"," // advance to next values"," zlast \u003d z;"," z \u003d znext;"," }",""," // return color"," color","}","","// everything that is drawn must have a get_color-function.","","// c \u003d coordinates (scaled)","// value is a real variable for z-information in 3D","// but also otherwise convenient to separate drawing","// algorithm from transfer","// returns color.","func get_color(c, value) {",""," // if the fractal accumulates some values"," // like in traps or addends, here is a got place to do it."," extern foldinit expr \u003d \"0\";"," var foldvalue cplx \u003d foldinit;",""," func breakcondition(i, znext, z, zlast, c, p, color) {",""," extern foldfn expr \u003d \"/cosh rad znext + foldvalue\";",""," func bailoutcolor() {"," extern bailout real \u003d 65536;"," extern max_power real \u003d 2; // just for compatibility",""," // the next ones are only used in 3d-fractals"," extern bailoutvalue expr \u003d \"log(1 + foldvalue.x)\";"," value \u003d bailoutvalue ;",""," extern bailouttransfer expr \u003d \"value\";",""," extern bailoutpalette palette \u003d ["," [#0f8, #080, #ff8, #f80, #f20, #008]];",""," color \u003d bailoutpalette bailouttransfer"," }",""," func lakecolor() {"," extern epsilon real \u003d 1e-9;",""," // the next ones are only used in 3d-fractals"," extern lakevalue expr \u003d \"log(1 + rad znext)\";"," value \u003d lakevalue;",""," extern laketransfer expr \u003d \"arcnorm znext : value\";",""," extern lakepalette palette \u003d ["," [#000, #000, #000, #000, #000, #000],"," [#0f8, #080, #ff8, #f80, #f20, #008],"," [#4fa, #3a3, #ffa, #fa3, #f63, #33a],"," [#fff, #fff, #fff, #fff, #fff, #fff]];",""," color \u003d lakepalette laketransfer"," }",""," { lakecolor() ; true } if not next(i, maxdepth) else"," true if radrange(znext, z, bailout, epsilon, bailoutcolor(), lakecolor()) else"," { foldvalue \u003d foldfn; false }"," }",""," escapetime(c, breakcondition)","}","","","// ******************************************","// * Next are just drawing procedures. They *","// * should be the same for all drawings. *","// ******************************************","","extern supersampling bool \u003d false;","extern light bool \u003d false;","","// drawpixel for 2D","func drawpixel_2d(x, y) {"," var c cplx \u003d map(x, y);"," var value real;"," get_color(c, value) // value is not used","}","","// drawpixel for 3D","func drawpixel_3d(x, y) {"," var c00 cplx \u003d map(x, y),"," c10 cplx \u003d map(x + 1, y + 0.5),"," c01 cplx \u003d map(x + 0.5, y + 1);",""," var h00 real, h10 real, h01 real; // heights",""," // color is already kinda super-sampled"," var color \u003d (get_color(c00, h00) + get_color(c10, h10) + get_color(c01, h01)) / 3;",""," // get height out of value"," func height(value) {"," extern valuetransfer expr \u003d \"value\";"," valuetransfer"," }",""," h00 \u003d height h00; h01 \u003d height h01; h10 \u003d height h10;",""," // get the normal vector (cross product)"," var xp \u003d c10 - c00, xz \u003d h10 - h00;"," var yp \u003d c01 - c00, yz \u003d h01 - h00;",""," var np cplx \u003d (xp.y yz - xz yp.y) : (xz yp.x - xp.x yz);"," var nz real \u003d xp.x yp.y - xp.y yp.x;",""," // normalize np and nz"," var nlen \u003d sqrt(rad2 np + sqr nz);"," np \u003d np / nlen; nz \u003d nz / nlen;",""," // get light direction"," extern lightvector cplx \u003d -0.667 : -0.667; // direction from which the light is coming"," def lz \u003d sqrt(1 - sqr re lightvector - sqr im lightvector); // this is inlined",""," // Lambert\u0027s law."," var cos_a real \u003d dot(lightvector, np) + lz nz;",""," // diffuse reflexion with ambient factor"," extern lightintensity real \u003d 1;"," extern ambientlight real \u003d 0.5;",""," // if lumen is negative it is behind,"," // but I tweak it a bit for the sake of the looks:"," // cos_a \u003d -1 (which is super-behind) \u003d\u003d\u003e 0"," // cos_a \u003d 0 \u003d\u003d\u003e ambientlight"," // cos_a \u003d 1 \u003d\u003d\u003e lightintensity",""," // for a mathematically correct look use the following:"," // if cos_a \u003c 0 then cos_a \u003d 0;"," // color.a \u003d color.a * (ambientlight + lightintensity lumen);",""," def d \u003d lightintensity / 2; // will be inlined later",""," // Change L in Lab-Color"," color.a \u003d color.a (((d - ambientlight) cos_a + d) cos_a + ambientlight);",""," // Next, specular reflection. Viewer is always assumed to be in direction (0,0,1)"," extern specularintensity real \u003d 1;",""," extern shininess real \u003d 8;",""," // r \u003d 2 n l - l; v \u003d 0:0:1"," var spec_refl \u003d 2 cos_a nz - lz;",""," // 100 because L in the Lab-Model is between 0 and 100"," if spec_refl \u003e 0 then"," color.a \u003d color.a + 100 * specularintensity * spec_refl ^ shininess;",""," color","}","","func do_pixel(x, y) {"," // two or three dimensions?"," def drawpixel \u003d drawpixel_3d if light else drawpixel_2d;",""," func drawaapixel(x, y) {"," 0.25 ("," drawpixel(x - 0.375, y - 0.125) +"," drawpixel(x + 0.125, y - 0.375) +"," drawpixel(x + 0.375, y + 0.125) +"," drawpixel(x - 0.125, y + 0.375)"," );"," }",""," // which function to apply?"," def fn \u003d drawpixel if not supersampling else drawaapixel;",""," color \u003d lab2int fn(x, y)","}","","// and finally call the draing procedure","do_pixel(x, y)"],"arguments":{"exprs":{"foldfn":"/line(0:0, 1:0, znext) + foldvalue","bailoutvalue":"log(1 + foldvalue.x)","function":"((z^2.5-p)^2.5)/(z-p)"},"palettes":{"bailoutpalette":{"width":8,"height":3,"colors":[-2500136,-9670853,-11140048,-16777216,-11796317,-11450824,-11140048,-16567029,-16512508,-11511965,-13064262,-1112339,-11661289,-8356734,-8661943,-15165013,-1050253,-10199963,-3095599,-2491361,-65795,-131587,-9933979,-13284291]}},"scales":{"Scale":[6.217545255632006E-4,2.2416710384726423E-5,-2.2416710384726423E-5,6.217545255632006E-4,-0.5677551421358904,-0.6407537755693713]}}}
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https://www.deviantart.com/flyingmatthew/art/Shaped-Spiral-871888552


Artemis (Classical) [NeOlympus] commission

Понедельник, 01 Марта 2021 г. 16:14 + в цитатник
"Artemis" (Classical) sponsored by thedarkstrider Roysovitch's "NeOlympus" project.

Concept/Design by Roy Westerman
Roy's dA page: roysovitch.deviantart.com/
NeOlympus FB page: www.facebook.com/NeOlympus
NeOlympus GoFundMe page: www.gofundme.com/Neolympus
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https://www.deviantart.com/phil-cho/art/Artemis-Classical-NeOlympus-commission-871888348


Slinging Mud

Понедельник, 01 Марта 2021 г. 16:07 + в цитатник
Fractal Explorer
Thanks for looking!!
To view over 12K of my fractal manipulations, please visit my other dA account and gallery at:
www.deviantart.com/isubmit
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https://www.deviantart.com/2born02b/art/Slinging-Mud-871078307


Sonic sticker set

Понедельник, 01 Марта 2021 г. 15:55 + в цитатник
A bunch of (hopefully) transparent Sonic stickers, including Maria Robotnik as a hedgehog!
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https://www.deviantart.com/andledee/art/Sonic-sticker-set-871886883


The end of the life path

Понедельник, 01 Марта 2021 г. 15:55 + в цитатник
What if the journey at the end of life is not a lonely path into eternity, but rather, an incredible reunion with those we have loved and lost


waterscape from wallpaper-abyss

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https://www.deviantart.com/eresaw/art/The-end-of-the-life-path-871886624


Magnolia grandiflora

Понедельник, 01 Марта 2021 г. 15:47 + в цитатник
Tools: Ps CC - Wacom Intuos.

:police:
Don't use my art without permission. Thank you.
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https://www.deviantart.com/vaniapaiva/art/Magnolia-grandiflora-871886810



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