Maya Techniques | Hyper-Realistic Creature Anatomy Part I
Description: Maya Techniques | Hyper-Realistic Creature Anatomy Part I will teach you effective strategies for creating creature anatomy in Maya. Learn to use digital reference images to build your characters, Understand how to take human anatomical data as your reference point and then transforming that data into truly realistic creatures. You’ll discover helpful tools and tricks for modeling, creating the characters skeleton and rigging the puppet. If you want to model and animate believable creatures and beasts in 3D, Maya Techniques | Hyper-Realistic Creature Anatomy Part I is your solution!
With this DVD, you will explore:
* Working with Reference Material
* Modeling for Anatomical Transformations
o Modeling a realistic human
o Using human reference material
o Preserving topology
o Human to Beast transformation
* Skeletal Anatomy
o Joint Structure in the creature model
* Rigging for Anatomical Transformations
Presenter Biographies
Erick Miller, Character Setup Supervisor at Sony Pictures Imageworks®, has been a Maya® user since its inception. Currently, Erick is finishing on highly anticipated work for the visual effects feature Spider-Man 3. Since working at Sony, Erick has contributed to projects such as the wave system for the all-CG Sony Pictures Animation feature, Surf's Up, a muscle and skin system for Spider-Man 3, Beowulf and Ghost Rider as well as facial rigging for Monster House. Before joining Imageworks, Erick worked at Digital Domain® where he was a Lead Technical Director responsible for the hero facial rigging of the fully CG, photo-realistic character "Sonny” in I-Robot, amongst other projects. Erick has extensive experience setting up complex production pipelines and loves blending his creative talent with his technical expertise.
Rudy Grossman is currently a Lead Animation Technical Director at Weta Digital. Some of Rudy?s current responsibilities include developing MEL, Perl, and Maya® Plug-In tools for animation, & developing a workflow and toolset for editing/animating facial motion capture. Rudy has contributed to such films as King Kong,X-Men 3, Hellboy, The Day After Tomorrow. Rudy has presented several Maya Master Classes and co-authored Maya Techniques DVDs.
Minimum System Requirements
Before installing the Downloadable DVD Learning Tool, please ensure that your computer meets or exceeds the following system requirements:
Windows
* Windows 2000 or Windows XP, Pentium III, 256MB RAM
* Web Browser (Microsoft Internet Explorer 6sp1, 5.5sp2 or 5.01sp2, Netscape 7.1 or later, Mozilla Firefox 1.0 or later)
* Apple® QuickTime™ Player 7.1.3 or later
* 1024 x 768 Screen resolution (Recommended)
Macintosh OS X
* Power Macintosh G4, OS 10.3, 10.4, 256MB RAM
* Web Browser (Microsoft Internet Explorer 5.2 or later, Netscape 7.1 or later, Safari, Mozilla Firefox 1.0 or later)
* Apple® QuickTime™ Player 7.1 or later
* 1024 x 768 Screen resolution (Recommended)
RapidShare:
http://rapidshare.com/files/71066331/sup-HR_Creature_01_2_.part01.rar
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Maya Techniques | Hyper-Realistic Creature Anatomy Part II
Maya Techniques | Hyper-Realistic Creature Anatomy Part II will cover more advanced techniques for creating creature anatomy in the Maya software application. Delve deeply into comparative vertebrae anatomy for creature design and rigging. Discover advanced tips and tricks for overcoming challenging rigging problems. You’ll also explore skin and flesh simulation issues to help you create the most frighteningly realistic characters.
With this DVD, you will explore:
* Comparative Skeletal Anatomy
* Advanced Rigging Solutions
* Skin/Flesh Simulation
o Differences among cloth, skin, and flesh simulations
o Simulating the skin of a human torso during a monstrous transformation
o Adding volume and preserving fatty flesh simulation into a creature workflow
Presenter Biographies
Erick Miller is currently Character Setup Supervisor at Sony Pictures Imageworks, Inc. Since working at Sony, Erick has contributed to projects such as the wave system for the all-CG Sony Pictures Animation feature, Surf’s UP, a muscle and skin system for Spider-Man 3, Beowulf, and Ghost Rider as well as facial rigging for Monster House. Previously, Erick worked at Digital Domain, Inc., where he was a Lead Technical Director responsible for the facial rigging of the character “Sonny” in I-Robot, among other projects.
Rudy Grossman is currently a Lead Animation Technical Director at Weta Digital. Some of Rudy’s current responsibilities include developing MEL, Perl, and Maya® Plug-In tools for animation, and developing a workflow and toolset for editing/animating facial motion capture. Rudy has contributed to such films as King Kong,X-Men: The Last Stand, Hellboy, and The Day After Tomorrow. Rudy has presented several Maya Master Classes and co-authored Maya Techniques DVDs.
http://rapidshare.com/files/71083479/sup-HR_Creature_II.part01.rar
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