Dragon's Lair |
| Developer(s) | Advanced Microcomputer Systems |
|---|---|
| Publisher(s) | Cinematronics |
| Release date(s) | 1983 |
| Genre(s) | Action Interactive Movie |
| Mode(s) | Up to 2 players, alternating turns |
| Platform(s) | Arcade |
| Input | Joystick, 1 button |
| Arcade cabinet | Upright |
| Arcade display | Horizontal orientation, Raster, standard resolution |
The game's enormous contrast with other arcade games of the time created a sensation when it appeared, and was played so heavily that many machines often broke due to the strain of overuse. It was also arguably the most successful game on this medium and is aggressively sought after by collectors.
Dragon's Lair features the hero, "Dirk the Daring", attempting to rescue "Princess Daphne" from the evil dragon Singe holed up in a wizard's castle. The screen shows animated scenes, and the player executes an action by selecting a direction or pressing the sword button with correct timing.
The attract mode of the game displays various short vignettes of gameplay with the accompanying narration:
Instead of controlling the character's actions directly, players control his reflexes, with different full motion video (FMV) segments playing for correct or incorrect choices.
A quote from a Newsweek article (August 8, 1983) captures the level of excitement displayed over the game during that time:
Dragon's Lair began as a concept by Rick Dyer, president of Advanced Microcomputer Systems (which later became RDI Video Systems). A team of game designers created the characters and locations, then choreographed Dirk's movements as he encountered the monsters and obstacles in the castle. The art department at AMS created storyboards for each episode as a guide for the final animation.
The game was animated by veteran Disney animator Don Bluth and his studio. Development was done on a shoestring budget, cost US$1 million and took seven months to complete. Since the studio couldn't afford to hire any models, the animators used photos from Playboy magazines for inspiration for the character Princess Daphne. The animators also used their own voices for all the characters instead of hiring actors in order to keep costs down, although it does feature one professional voice actor: Michael Rye as the narrator in the attract sequence (he is also the narrator for Space Ace and Dragon's Lair II).
The music and many sound effects were scored and performed by Chris Stone at EFX Systems in Burbank. Bryan Rusenko and Glen Berkovitz were the recording engineers. The 43 second "Attract Loop" was recorded in a straight 18 hour session. Featured instruments, all keyboards, were the E-mu Emulator and Memory MOOG.
The original laserdisc players shipped with the game (Pioneer LD-V1000 or PR-7820) often broke. Though the Pioneer players were fine in quality, the laserdisc players just weren't built to undergo the strain Dragon's Lair imposed. Laserdisc players were designed primarily for playing movies, which resulted in a gradual movement of the laser assembly across the disc as the data was read linearly. However Dragon's Lair would seek to different locations on the disc every few seconds to access specific animation sequences as dictated by gameplay. The massive amount of seeking, coupled with the raw amount of hours the hardware was required to operate, could result in failure of the laserdisc player in a relatively short amount of time. The fact that the game was immensely popular and almost continuously played didn't help matters. As a result, the player often had to be repaired or replaced.
It is rare to find a Dragon's Lair game intact with the original player. There are conversion kits available to use more modern laserdisc players in American games.
The original USA 1983 game used a single side NTSC laserdisc player manufactured by Pioneer, the other side was metal backed to prevent disc bending. The European versions of the game were manufactured by Atari under license and used single side PAL discs manufactured by Philips (not metal backed). Philips was also the supplier of the laserdisc players for the European games which were of course different from the American ones.
The game led to the creation of a short-lived television cartoon series by Ruby-Spears Productions (in which the originally nameless Dragon was given the name Singe, and Princess Daphne now wore a long pink dress). Thirteen half-hour episodes were produced. The show was generally run of the mill, but boasted an unusual feature: to keep the show in the spirit of the game, before each commercial break a narrator would ask what the viewer would do to solve the problem facing Dirk. After the commercial break, the outcomes of the various choices were shown before Dirk acts on the correct idea to save the day.
Dragon's Lair led to the creation of numerous video games for home systems. Since some original sequences did not fit in the ports for those systems, they were re-released only in a virtual sequel called Escape from Singe's Castle; A non-linear arcade interpretation of Dragon's Lair and Escape from Singe's castle with elements of platform and puzzle, was made by Software Projects for 8-bit machines in 1986.
A platformer adaptation of the game was also made for the Nintendo Entertainment System and Super NES called Dragon's Lair.
The Game Boy version (entitled Dragon's Lair: The Legend) in particular has almost nothing to do with the source game aside from Dirk as the protagonist, Mordroc as the villain, and saving Princess Daphne as the objective. In fact, the game is a port of a five-year-old ZX Spectrum game, Roller Coaster, the result being a platform game where Dirk has to negotiate a series of thinly-disguised fairground rides. The later Game Boy Color version, however, is a relatively faithful rendition of the original game.
The original game was ported to several home computer systems in the late 1980s. Due to the limitations of computers at the time, the graphics were much less impressive, and the game's limited interactivity became more apparent. These versions received almost uniformly negative reviews.
The game inspired a sequel (disregarding the Escape from Singe's Castle as one), Dragon's Lair II: Time Warp, created shortly after the original, but released in 1991. It also led to the creation of 1984's Space Ace, another game animated by Don Bluth and his crew. Light versions of these games were ported for Amiga and Atari ST by Readysoft.
Dragon's Lair III: Curse of Mordread was made for Amiga and DOS in 1992, mixing original footage with scenes from Time Warp that were not included in the original PC release due to memory constraints.
ReadySoft released Dragon’s Lair for the Apple Macintosh on CD-ROM in 1994. A Sega CD version was also released
The Dragon's Lair Deluxe Pack was released for home computers containing all the FMV for all three games. Though it contains all the video including some scenes cut from the North American version of the game, the gameplay was reported as lackluster.
In late 2002, to commemorate the 20th anniversary of the original arcade release of the smash hit, Digital Leisure Inc. produced a special edition DVD box set of the three arcade classics that defined laser disc arcade games: Dragon’s Lair, Space Ace and Dragon’s Lair II: Time Warp. All the scenes from the original arcade releases were included and optionally the player could select new scenes that were animated in 1983, but not included in any previous Dragon’s Lair release. The games were also updated to include higher quality video, authentic scene order and a new difficulty selection to make it more challenging for Dragon’s Lair pros. Digital Leisure worked with a small independent game developer, Derek Sweet, to release a CD-ROM 4-Disc Box Set for Windows based PCs.
Dragon's Lair 3D: Return to the Lair was developed in 2002, as a 3D interpretation of the game for Microsoft Windows, Xbox, GameCube and the PS2.
A comic book mini series based on the game, but incorporating elements from the cartoon series as well, like Dirk's horse Bertram, was released in 2003 by Crossgen Publishing, concurrent with a mini series based on Space Ace. Arcana Studio is currently publishing the entire comic book series in 2006 as there were three issues that were never before published.
In 2005, Digital Leisure created a new Dragon's Lair III which utilized 3D footage from Dragon's Lair 3D, but controlled via a system like the original arcade games.
DAPHNE, an emulator for laserdisc based games, can emulate the original 1983 version. DAPHNE requires the ROM files plus the original laserdisc to run. Alternatively, an MPEG-2 video stream and Ogg Vorbis audio stream can be substituted for the laserdisc. These streams can be generated from the original laserdisc or from Digital Leisure's 2002 DVD.
In Late 2006, Digital Leisure released "Dragon's Lair HD", which features an all-new High-Definition transfer from the original negatives (as opposed to just sourcing the laserdisc). The original mono soundtrack has also been remastered into Dolby Digital 5.1 sound (on PCs that can support it).
According to Don Bluth and Gary Goldman a "Dragon's Lair" movie has been scripted and is ready to go into production once financing for the project is in place. The film will be in the classic, traditional 2D animation style.
On April 9th, 2007, a Blu-Ray version of Dragon's Lair was released. This uses the same HD transfer as the aforementioned PC release, but went through a 6 month process to clean and remaster the image. Dragon's Lair Blu-Ray is the first title to fully utilize BD-J technology.[1] An HD DVD version has also been announced by Digital Leisure with an August 15th release date.[2]
| Year | ## | Platform | Media | Developer | Publisher | Other notes |
|---|---|---|---|---|---|---|
| 1983 | 01 | Arcade game | Starcom | Cinematronics | Orginal Release | |
| 1984 | 02 | Coleco Adam | Cartridge | Coleco | ||
| 03 | Coleco Adam | Floppy | Coleco | |||
| 1986 | 04 | Amstrad CPC | Cartridge | Software Projects | ||
| 05 | Amstrad CPC | Floppy | Software Projects | |||
| 06 | ZX Spectrum | Cassette | Software Projects | |||
| 07 | Commodore 64 | Cassette | Software Projects | |||
| 1987 | 09 | ZX Spectrum | Cartridge | Software Projects | Budget Release | |
| 10 | Amstrad CPC | Cassette | Software Projects | Released name: "Escape From Singe’s Castle" | ||
| 11 | Amstrad CPC | Floppy | Software Projects | Released name: "Escape From Singe’s Castle" | ||
| 12 | ZX Spectrum | Cassette | Software Projects | Released name: "Escape From Singe’s Castle" | ||
| 13 | Commodore 64 | Cassette | Software Projects | Released name: "Escape From Singe’s Castle" | ||
| 1989 | 14 | Commodore Amiga | Floppy | Readysoft | ||
| 15 | Commodore Amiga | Floppy | Readysoft | Released name: "Escape From Singe’s Castle" | ||
| 16 | Atari ST | Floppy | Readysoft | |||
| 17 | Personal Computer | Floppy | Sullivan Bluth / Merit Software | Released On: 5.25" Floppy | ||
| 18 | Personal Computer | Floppy | Sullivan Bluth / Merit Software | Released On: 3.5" Floppy | ||
| 1990 | 19 | Nintendo Entertainment System | Cartridge | Elite | ||
| 20 | Game Boy | Cartridge | Elite | |||
| 21 | Macintosh Plus / SE | Floppy | Readysoft | |||
| 22 | Atari ST | Cartridge | Readysoft | |||
| 1991 | 23 | Personal computer | Floppy | Readysoft | ||
| 24 | Personal computer | Floppy | Readysoft | Released name: Escape From Singe’s Castle, (includes some non original arcade levels) | ||
| 25 | Personal computer | Floppy | Readysoft | Released name: Escape From Singe’s Castle | ||
| 26 | Apple Macintosh | Floppy | Readysoft | Released name: Escape From Singe’s Castle, (This version includes few levels from the orginial arcade game Dragon's Lair II : Timewarp) | ||
| 1992 | 27 | Super Nintendo Entertainment System | Cartridge | Data East | ||
| 1993 | 28 | Sega CD | CD-ROM | Readysoft | ||
| 29 | Personal computer | CD-ROM | Readysoft | |||
| 30 | 3DO | CD-ROM | Readysoft | |||
| 31 | Sega Mega-CD | CD-ROM | Readysoft | |||
| 1994 | 32 | Apple Macintosh | CD-ROM | Readysoft | ||
| 33 | CD-I | CD-ROM | Readysoft | |||
| 1995 | 34 | Atari Jaguar | CD-ROM | Readysoft | ||
| 1997 | 35 | Windows 95 | CD-ROM | Digital Leisure | Release Name: Deluxe Pack, (Also Contained Space Ace & Dragons Lair II) | |
| 36 | Personal Computer | DVD-ROM | Digital Leisure | |||
| 1998 | 38 | Home DVD players | DVD | Digital Leisure | ||
| 39 | Windows 98 | DVD-ROM | Digital Leisure | |||
| 2000 | 40 | Game Boy Color | Cartridge | Capcom | ||
| 41 | PlayStation 2 | DVD | Digital Leisure | |||
| 2001 | 42 | Windows XP | CD-ROM | Digital Leisure | Arcade Authentic | |
| 43 | Xbox | DVD | Digital Leisure | |||
| 2002 | 44 | Home DVD players | DVD | Digital Leisure | Release Name: "20th Anniversary Pack" | |
| 45 | Apple Macintosh | DVD-ROM | Digital Leisure | |||
| 46 | GameCube | CUBE-DVD | DragonStone | Capcom | Remake name: "Dragons Lair 3D" | |
| 47 | Xbox | Xbox-DVD | DragonStone | UbiSoft | Remake name: "Dragons Lair 3D" | |
| 48 | Personal Computer | CD-ROM | DragonStone | UbiSoft | Remake name: "Dragons Lair 3D" | |
| 2003 | 49 | Windows XP | CD-ROM | Digital Leisure | Release Name: 20th Anniversary Pack | |
| 2004 | 50 | PlayStation 2 | PS2-DVD | DragonStone | THQ | Release Name: Dragon’s Lair 3D - Special Edition |
| 51 | GameCube | CUBE-DVD | DragonStone | THQ | Release Name: Dragon’s Lair 3D - Special Edition | |
| 2005 | 52 | Mobile Phone | Download | Disney Mobile | ||
| 2006 | 53 | Windows XP | DVD-ROM | Digital Leisure | High Defination WMV | |
| 2007 | 54 | Home Blu-ray players | BD-R | Infinite HD | Digital Leisure | |
| 55 | PlayStation 3 | BD-R | Infinite HD | Digital Leisure | ||
| 56 | Home HD DVD players | HD DVD | Infinite HD | Digital Leisure | ||
| 57 | Xbox 360 | HD DVD | Infinite HD | Digital Leisure | ||
| Future Releases | 58 | Nintendo DS | DS Game Card | Wizardry Engineering | TBA |
Development on the game began in 1983 after the success of the original Dragon's Lair,
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