The Rust Programming Language Blog: Planning the 2021 Roadmap |
The core team is beginning to think about the 2021 Roadmap, and we want to hear from the community. We’re going to be running two parallel efforts over the next several weeks: the 2020 Rust Survey, to be announced next week, and a call for blog posts.
Blog posts can contain anything related to Rust: language features, tooling improvements, organizational changes, ecosystem needs — everything is in scope. We encourage you to try to identify themes or broad areas into which your suggestions fit in, because these help guide the project as a whole.
One way of helping us understand the lens you're looking at Rust through is to give one (or more) statements of the form "As a X I want Rust to Y because Z". These then may provide motivation behind items you call out in your post. Some examples might be:
This year, to make sure we don’t miss anything, when you write a post please submit it into this google form! We will try to look at posts not submitted via this form, too, but posts submitted here aren’t going to be missed. Any platform — from blogs to GitHub gists — is fine!
To give you some context for the upcoming year, we established these high-level goals for 2020, and we wanted to take a look back at the first part of the year. We’ve made some excellent progress!
There is now an open RFC proposing a plan for the 2021 edition! There has been quite a bit of discussion, but we hope to have it merged within the next 6 weeks. The plan is for the new edition to be much smaller in scope than Rust 2018. It it is expected to include a few minor tweaks to improve language usability, along with the promotion of various edition idiom lints (like requiring dyn Trait
over Trait
) so that they will be “deny by default”. We believe that we are on track for being able to produce an edition in 2021.
One of our goals for 2020 was to push “in progress” design efforts through to completion. We’ve seen a lot of efforts in this direction:
Stream
trait soonstd::sync
module updates are in brainstorming phaseThere’s been a lot of other work as well both within the Rust teams, but these items highlight some of the issues and designs that are being worked on actively by the Rust teams.
Another goal was to document and improve our processes for running the project. We had three main subgoals.
The Rust teams are moving to the use of project groups for exploratory work, aiming to create dedicated groups of people who can explore an area, propose a design, and see it through to completion. The language team has kicked us off with safe transmute, FFI unwind, and inline assembly project groups. All of these have been enormous successes! Other teams are looking to use this model as well.
The compiler team has begun publishing weekly performance triage reports, in the continuing drive to reduce compile times. The LLVM working group has also been helping to highlight performance regressions in LLVM itself, to reduce compile time performance regressions when updating LLVM.
The compiler team has introduced Major Change Proposals as a way to introduce larger changes to the implementation, surfacing design questions before implementation work begins. The language team is also experimenting with a similar process for gaining quick language team feedback on proposals and, potentially, forming project groups. These both give a high-level view of changes being proposed, letting interested parties follow along without needing to subscribe to our very busy repositories.
The primary effort here has been the project groups, which have so far been largely a success. We expect to do more here in the future.
https://blog.rust-lang.org/2020/09/03/Planning-2021-Roadmap.html
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