Mozilla VR Blog: This week in Mixed Reality: Issue 6 |
The team and community continue to add new features, fix bugs, and respond to early user and developer feedback to deliver a solid experience across Firefox Reality, Hubs and the content related projects.
Next week, the team will be in Chicago for a workweek. Come see us at a Chicago VR & AR meetup on Thursday, May 17th if you are in the area!
We are continuing to build towards a MVP:
Here is a video of the new keyboard!
In addition to Gecko, we also now have the experimental Servo engine running inside of Firefox Reality!
Since the announcement of Hubs by Mozilla preview release, we are putting our efforts on a variety of post-launch tasks:
Join our public WebVR Slack #social channel to participate in on the discussion!
We’re focusing on showing navigation between Unity experiences and adding more content examples to the Unity WebVR Exporter.
We'd like to invite Unity game designers and developers to try it out and reach out to us on the public WebVR Slack #unity channel to participate in on the discussion!
Blair released a new article on extending our WebXR iOS Viewer application with more computer vision features. As the W3C Immersive Web Community group settles on a more stable WebXR API this summer, we expect to begin adding WebXR support to our browsers. Now that Google is also starting to add experimental WebXR support to Chrome mobile, it will be great to collaborate more with them on future Augmented Reality and Computer Vision experiments!
We’re really excited to share our journey of building our products, week after week. Check out what we’re shipping next, next week!
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