3D Game Programming All in One (Course Technology PTR Game Development Series) Publisher: Course Technology PTR | ISBN: 159200136X | edition 2004 | PDF | 849 pages | 11,5 mb Make the leap from merely playing games to actually creating your own games. 3D Game Programming All in One takes you through the process step-by-step. It provides the instruction, examples, development principles, and, perhaps most importantly, the actual tools needed to create your own 3D game
Computer Idee 24 November-7 December 2010 (N°25) Dutch | 53 pages | PDF | 15.63 MB Computer idea is a biweekly magazine published since 1998 and focuses on the market for the average, not technically-minded owner of a personal computer or notebook with a Windows operating system.
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors Publisher: New Riders Games | ISBN: 1592730043 | edition 2003 | CHM | 500 pages | 13,5 mb Neural networks, decision trees, genetic classifiers: If these are AI concepts youd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process exploring the techniques and theories central to AI game development.