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This portal that extends out to a newly formed existence was crafted up by a being beyond our dimension. A creature or thing with uncontainable curiosity playing with life and creation. Its mission is to offer limitless possibility as it crafts more universes in its formless world. While we can not begin to understand its existence, it reaches out to countless individuals and offers the opportunity to expand out from their individual existence to what some would call reincarnation, only better. Take one's mind and spirit through the Multiverse Experience.
All while the core being or consciousness remains the same. Yet some changes to their behavior are sometimes seen as a reaction or adaptation to the universe. Appearances are also known to change on some occasions. While they do look the same or greatly similar to their original form, some physical changes might occur such as age or change in species. Some might even go from being a human or close relative in one universe to being a beast. Changes, however, are difficult to predict as the manifestation is meant to play with the idea of possibility. It's what makes the whole experience fun.
After reaching past the Delta Cross, the pure consciousness travels throughout its domain, free to rest in any of its many universes. They retain their core being or perception before crossing in every world. Memories of their origins are free to be retrieved as well as select memories of their other manifestations. However, these memories can be fickle at times, and show the imperfections of the carefully crafted experience.
Some see their memories clearly and sense their new manifestations as a form of reincarnation. Others see the memories as nothing but bizarre dreams or imagination. Some of these poor individuals will even suffer a sense of dysphoria as they struggle to grasp their past life. But it all depends on the person's fondness of their old life. Those who are more accepting or attached to their origins are more likely to remember with ease. While those who are more reluctant or detest their origins are more likely to forget or suffer a lost feeling. Of course there's exceptions or anomalies to this study with people who relish their origins but manifest with no memories or people who detest and are continued to be haunted by their pasts in every new universe they explore.
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They are a meek and small thing, with wild eyes as dark as a cloudless night, and a healthy, albeit willowy, form. The heritage of the humans is obvious in those slender lines, in that otherworldly loveliness that touches their features, high cheekbones made for a life among the aristocracy, soft lips, a delicate jaw framed by flowing waves of sable. Their golden skin is clearly roughed, bruised, and battered, signs of a hard lived life but one that is slowly fading from both mind and body, with warm undertones that mark their heritage. There is a strange quality to their looks, an often distant and unpredictable aspect to those lovely dark eyes that can be off-putting, even when their presence manage to entice. Yet they carry themselves with an effortless grace and levity, every movement marked with a youthful sort of arrogance, a presence somewhere between commanding and gently compelling.
A striped shirt of blue and pink covers their slender form, the contrast of the pale fabric highlighting nicely the golden undertones of their skin. It has upon it well....stripes! Overall looking much too large and as if the small child might be swallowed by the fabric. The cut of the garment is simple enough, with long sleeves to protect against winters chill that fit to the elbow and a turtle neck to prevent sans from stuffing any more snow down their back, and a fitted waist enhanced with a belt of leather.
Shining sable hair is worn mostly loose, a few pins of burnished silver holding choice pieces back from their face before the rest falls down their neck, thin and almost unhealthy looking, as if they might be low on vitamin D. On their right ring finger a band of rose gold gleams, set with sapphire and jet between simple, open circles that resemble the links to a chain, though it is old and dull with age.
Frisk is a creature of contradictions, and those who have paid attention to their maturation since the ruin doors opened and Toriel started to let them explore have described them as charming, gregarious and even mesmerizing on their best days, and indulgent, distracted, strange, and impulsive on their worst. Whether one thinks there are more of the former or the latter is really a matter of opinion, and almost everyone has an opinion. Given the role they might play in the future of humans and monsters, and her high visibility amongst the undergrounds inhabitants, how could they not?
Despite the positives and negatives, the good and bad days they at known to have, frisk overall is a quiet and reserved child, mostly only speaking when spoken to, and even then only speaking through the use of nodding and sign language. There are a few with whom they will speak, namely Toriel and Sans, but most of the time Frisk seems to suffer from what human doctors would refer to as 'Selective Mutism' with all the behaviours, issues, fears, and nightmares that implies.
Frisk was born, much like every other child, o a mother and father in the human world as a female, though she has since chosen to identify moreoften as Agender, to a pair of parents while not necessarily loving, were not necessarily cruel to her and did their best to care for her. So the first three years of Frisks life passed about as normal and peaceful as a child raised in poverty could hope for.
Then mommy and daddy started to drink.
Frisk learned to hide herself away, to not make a peep and go without food, drink, or attention for as long as possible. But in the end, they always found her, and then they yelled, blamed her for all their problems as they threw bottles and their fists at the small child, and because they were poor, she never managed to get to the hospital. But at the end of the day, she was alive, injured and soon afraid to even speak, but alive.
School wasn't any better. Her lack of speech was a source of bullying, the teachers noticed her wounds but she would never say where they came from. She just sort of existed in the background, reading the tales of monsters, dreaming of how one day maybe she could go there, maybe they wouldn't judge her.....but maybe that was because they'd be busy eating her. Still once her classmates saw her with those books 'go join the monsters' became the regular chant whenever she walked into recess or lunch.
When she was six though is when she seriously considered doing as everyone told her. Frisk wasn't a suicidal person, despite all her troubles she firmly believed and was determined that life would improve. But when she came home to find a foreclosure sign on the door and a note from her parents saying they'd left for the country, she dropped her book bag and turned right around to head towards the mountain that loomed in the distance.
Frisk stared into the cavern of the mountain top unsure of what to do. She didn't want to die, but as far as she knew there was no other way in, nd while she had gotten some rope, it wasn't going to get her all the way down, their was no way! Still she was determined to do this, no matter what awaited her down there, nothing was left for her in the human realm, she just needed to let go and climb down.
Of course /falling/ down wasn't in the plan, but gravity had other things in mind. So she fell and fell, face first hurtling towards the ground. She closed her eyes tight and braced for the impact, for the pain, and heavens did it hurt. She couldn't Identify bones at that age, she still can't, but the reality was that her lower jaw, ribs, hands, and arms had broke. Her spine had cracked as well and even when she got up she could feel her own life force slipping away. But she was determined not to die alone
Shortly after, she met flowey, and what the fall did not break, flowey sure did. She lay there on the ground, a pile of brokenness in the corner, waiting for flowey to make the killing blow. But that's when she felt a healing light coursing through her entire being. She felt more stable, she felt her bones heal as if they had never been broken, and then the flower disappeared in a fireball.
Frisk was initially terrified of the goat woman who appeared, but she was kind and patient. She coaked Frisk from the corner and convinced her to come with her. At her house she gave Frisk pie and milk, a room, and more than anything, she gave frisk love that had been so long denied her. By the next morning She asked Toriel if she couldn't stay with her forever and Toriel agreed, practically adopting the child on the spot.
A year passed in silent bliss, just frisk and her new mother, happy and together. Frisk played with the spiders and ate their donuts, laid on the floor and stared at the ceiling with blookie, at the vegetoids, and amongst it all found a happiness she thought quite lost to her over the years.
In case you were wondering, her first word was Mommy
One day however, the door in the basement, a door frisk previously thought to be broken and pointless, opened to reveal a whole new world that she could explore. Toriel was hesitant, but when Frisk quickly atattched herself to the skeleton man sans, she reluctantly started allowing her to journey to snowden, though as of yet she has yet to go further.
Alongside Sans and Toriel, Frisk has found a semblance and stability she thought lost to her, Sans being the only other person she will speak to, and for the most part, her translator to the rest of the underground. She avoids the other human children so far, too afraid things will be as they used to, but overall she is finally getting out their and making friends like she always wanted to.
Hobbies: Dancing, Drinking Pop, Loving, Laughing, Staying Out Too Late, Reading Novels
Likes: Praise, Poetry, Learning New Things, Love Letters, Strength, Family
Dislikes: Sleeping, Pressure, Dismissal, Presumption, Prawns, Excesses of Pride
Some Notable Stats
Presence
Wits
Intelligence
Composure
Stamina
Politics (Moster and Human Relations)
Persuasion (Subtle Convincing, Negotiations)
Expression (Written Word, Sign Language)
Intimidation (Staredowns)
Socialize
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WELCOME
WHAT IF FRISK NEVER LEFT THE RUINS?
This is an AU UNDERTALE RP that focuses on the darker side of the game, where the underground's time line keeps resetting and everything is in disarray.
We offer an OPEN-MINDED MATURE COMMUNITY with NO WORD COUNT, JCINK PREMIUM and welcome both canons and original characters! |
NAVIGATION
ONLY THE FEARLESS MAY PROCEED.
PREMISERULESCANONSLOREFAQAPPLYWHO'S WHO |
STAFF
YOU CALLED FOR HELP BUT NOBODY CAME.
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WELCOME
WHAT IF FRISK NEVER LEFT THE RUINS?
This is an AU UNDERTALE RP that focuses on the darker side of the game, where the underground's time line keeps resetting and everything is in disarray.
We offer an OPEN-MINDED MATURE COMMUNITY with NO WORD COUNT, JCINK PREMIUM and welcome both canons and original characters! |
NAVIGATION
ONLY THE FEARLESS MAY PROCEED.
PREMISERULESCANONSLOREFAQAPPLYWHO'S WHO |
STAFF
YOU CALLED FOR HELP BUT NOBODY CAME.
/c70.imgup.net/Adminpica512.png"" target="_blank">http://c70.imgup.net/Adminpica512.png");">
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Home |
Help Search Members Affiliate |
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Powers: Can be found on the species page. You may personalize these to your heart's content so long as you don't increase their power or change the structure/function of the powers.
Weaknesses: What can actually kill/harm them. Listed on the species page.
Answer here. At least 1 paragraph minimum.
Answer here. At least 1 paragraph minimum.
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You may have noticed a couple of new characters! MARU and KOYO are a married couple who have dedicated their lives to a traveling food cart. We mentioned a child in out histories and we're looking for someone to fill that roll. We aren't concerned with gender or village affiliation. We just want them to be a genin under the age of sixteen.
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Appearance
(Minimum of 100 words is necessary. You can also insert links to pictures as reference. Describes things about the character not otherwise apparent by pictures alone) Having trouble with this section? Try answering the following: - Do they have any unusual or noticeable physical characteristics? Scars, tattoos, birth marks, injuries? - What is their body shape and how fit are they? Are they muscular? Chubby? Thin? Anywhere in between? - Are they very tall? Rather short? - What do their eyes look like? Rounded eyes? Squinty eyes? Large, expressive eyes? Half-open and constantly sleepy? - How is their hairstyle like? Do they stick with the same style or does it change occasionally? Do they tie their hair up in public but leave it down in private? - What type of clothing do they generally prefer wearing, both in real life and in game? Pretty but impractical? Comfy and unassuming? Favorite color choices? - Do they have any disabilities that is apparent from seeing them in real life? - How do they present themselves in public and in private? - What is their walking posture? Slow and relaxed? Extremely rushed and pushy? - Are there any stereotypes that they seem to fit based on appearance? Is this an accurate impression of the character? If not, why do they dress the way they do? |
Personality
(Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.) Questions to get started: - Introversion / Extraversion: Is the character more likely to keep to themselves or do they seek people to socialize with? Doesn't have to be one or the other, but most people align toward one. - Intuition / Sensing: Is the character more interpreting, the type to think about patterns of what had happened before in order to decide the best course of action? Is the character more observing, one who learns from experience and by observing how the world works? Doesn't have to be one or the other, but most people align toward one. - Thinking / Feeling: Is the character more likely to analyze a situation and weigh the pros and cons without bias? Or do they prioritize peoples' emotions and feelings when deciding what to do? Doesn't have to be one or the other, but most people align toward one. - Judging / Perceiving: Does the character like to convey to others that they want to feel in control of their way of life, making clear decisions and organizing plans carefully? Or do they portray themselves a little more flexible with how things happen, able to improvise based on the situation? Doesn't have to be one or the other, but most people align toward one. - What are their views on honesty? Very important or not so important depending on the circumstances? - How trusting is the character? Are they more likely to doubt people they meet or do they want to believe in others? - How do they deal with people they don't know very well? Are they more willing to get to know them or are they more reserved? - How do they deal in larger groups of people as opposed to small groups or one on one conversations? - How do they prioritize people? Do they value their family, friends, party members, lovers, any specific group over the other? - How competitive is the character, in terms of smaller things like winning a PvP match and larger-scale challenges like becoming one of the strongest of their class? - What are the character's personal strengths and virtues? - What are the character's personal weaknesses and fears? If you're looking for help describing your character's personality, I suggest you also try taking some personality tests. Pretend that you are your character; how would they answer these questions? The results should hopefully give you something that can help you write this section. Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp Enneagram: similarminds.com/embj.html |
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LOCATION: EARTH
The year is 2150, the month is January. It's a cold, biting winter, but the Arkers were well prepared to face it. Following the eradication of several levels in Mount Weather, the Sky People have returned to Arkadia to resume building a safe place for them to live. Forced to move forward without her daughter, Chancellor Abigail Griffin is taking charge of both Arkers thriving in Arkadia and the few Mountain People that remain in Mount Weather. She is in peaceful relations with the Grounders, and for the two months following the Mount Weather incident, everything has been fine. Little does she know, danger is lurking in unlikely places, and threats from both the Ice Nation and Mount Weather are about to force the progress made to a screeching halt.
OTMS
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MEET THE STAFF
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MOST WANTED
CREDITS
thank you to miss texas for the skin and mini profiles and black for the custom forum scripts. also, an abundance of thanks goes to willow oh wow ! of shadowplay, magic maleficent of shadowplay, ohhsnappp of shadowplay, thunderstruck of shadowplay, little dove. of shadowplay, and acciaccatura of shadowplay, who provided the beautiful templates for every important thread on this board! Also, a humongous thank you to Ambrosia of Candyland Coture and Carolina Forbes of Caution for the affiliate banners! Thanks to Emily of ofhouseadama of Tumblr for the 100 map! And finally, much appreciation goes to gmorningfaith of caution for the gorgeous Jasper avvies! You guys are the best!
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MAGE RANK
A-CLASS
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PRIMARY
VOID CONDUIT
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SECONDARY
LOCKED
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PVP
LINK
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EXTRA
EXTRA
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CHARACTER NAME
person of the land - race - main class - rp subclass - crafting class - ♂/♀
Armor Name: Level # Armor
Description.
Weapon Name: Level # Weapon
Description.
Weapon Name: Level # Weapon
Description.
Accessory Name: Level # Accessory
Description.
Accessory Name: Level # Accessory
Description.
Accessory Name: Level # Accessory
Description.
Accessory Name: Level # Accessory
Description. DISTRICT. --- AGE. --- SEXUALITY. --- FACE-CLAIM. --- SERIES/ARTIST. --- PLAYED BY. ---
APPEARANCE
(Minimum of 100 words is necessary. You can also insert links to pictures as reference. Describes things about the character not otherwise apparent by pictures alone) Having trouble with this section? Try answering the following: - Do they have any unusual or noticeable physical characteristics? Scars, tattoos, birth marks, injuries? - What is their body shape and how fit are they? Are they muscular? Chubby? Thin? Anywhere in between? - Are they very tall? Rather short? - What do their eyes look like? Rounded eyes? Squinty eyes? Large, expressive eyes? Half-open and constantly sleepy? - How is their hairstyle like? Do they stick with the same style or does it change occasionally? Do they tie their hair up in public but leave it down in private? - What type of clothing do they generally prefer wearing, both in real life and in game? Pretty but impractical? Comfy and unassuming? Favorite color choices? - Do they have any disabilities that is apparent from seeing them in real life? - How do they present themselves in public and in private? - What is their walking posture? Slow and relaxed? Extremely rushed and pushy? - Are there any stereotypes that they seem to fit based on appearance? Is this an accurate impression of the character? If not, why do they dress the way they do?
PERSONALITY
(Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.) Questions to get started: - Introversion / Extraversion: Is the character more likely to keep to themselves or do they seek people to socialize with? Doesn't have to be one or the other, but most people align toward one. - Intuition / Sensing: Is the character more interpreting, the type to think about patterns of what had happened before in order to decide the best course of action? Is the character more observing, one who learns from experience and by observing how the world works? Doesn't have to be one or the other, but most people align toward one. - Thinking / Feeling: Is the character more likely to analyze a situation and weigh the pros and cons without bias? Or do they prioritize peoples' emotions and feelings when deciding what to do? Doesn't have to be one or the other, but most people align toward one. - Judging / Perceiving: Does the character like to convey to others that they want to feel in control of their way of life, making clear decisions and organizing plans carefully? Or do they portray themselves a little more flexible with how things happen, able to improvise based on the situation? Doesn't have to be one or the other, but most people align toward one. - What are their views on honesty? Very important or not so important depending on the circumstances? - How trusting is the character? Are they more likely to doubt people they meet or do they want to believe in others? - How do they deal with people they don't know very well? Are they more willing to get to know them or are they more reserved? - How do they deal in larger groups of people as opposed to small groups or one on one conversations? - How do they prioritize people? Do they value their family, friends, party members, lovers, any specific group over the other? - How competitive is the character, in terms of smaller things like winning a PvP match and larger-scale challenges like becoming one of the strongest of their class? - What are the character's personal strengths and virtues? - What are the character's personal weaknesses and fears? If you're looking for help describing your character's personality, I suggest you also try taking some personality tests. Pretend that you are your character; how would they answer these questions? The results should hopefully give you something that can help you write this section. Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp Enneagram: similarminds.com/embj.html
HISTORY
(Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.) Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background. Playing as a Person of the Land is different. They are essentially NPCs of Elder Tale, having gained their own personalities due to the transition. Therefore, their history is much more relevant to the world setting. In the Unfounded Kingdom, many of the noble ruling class have disappeared a long time before, leaving mainly the common citizens. Over a few generations, these people banded together to attempt to rebuild their society. They returned to a more simpler lifestyle beside the land - hence their title as People of the Land. They are born from the earth and will someday return to the earth. Unlike Adventurers, if their HP should reach 0, they suffer a permanent death. If you choose to play as a Person of the Land, you must heed your physical limitations. We're not out to get your character, but just know what you're getting yourself into before you decide to play as a Person of the Land. The Lune Seaport is slightly different from the usual Lander lifestyle. See the lore and history info for the city.
EXTRA
(Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum. Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.) |
SKILLS
MAIN CLASS SKILLS
SUB-CLASS CLASS SKILLS
CRAFTING CLASS SKILLS
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INVENTORY
EQUIPMENT
CONSUMABLES & AMMUNITION
MISC.
-Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description -Item: Description |
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