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Создан: 15.12.2016
Записей: 17
Комментариев: 4
Написано: 20





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Вторник, 20 Декабря 2016 г. 10:56 + в цитатник
LOCATION: EARTH
The year is 2150, the month is January. It's a 

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Вторник, 20 Декабря 2016 г. 10:51 + в цитатник
 
THE DELTA CROSS is a phenomenon constantly growing as new flickering lights called universes are born. A realm of infinite possibilities and expanding experiences waiting for you to explore.

This portal that extends out to a newly formed existence was crafted up by a being beyond our dimension. A creature or thing with uncontainable curiosity playing with life and creation. Its mission is to offer limitless possibility as it crafts more universes in its formless world. While we can not begin to understand its existence, it reaches out to countless individuals and offers the opportunity to expand out from their individual existence to what some would call reincarnation, only better. Take one's mind and spirit through the Multiverse Experience.

 
THE MULTIVERSE EXPERIENCE is the ability to take one's conscious mind or core being and place them into another Universe. When they come to this new universe, they'll have thorough understanding of the new world as if they were born into it.

All while the core being or consciousness remains the same. Yet some changes to their behavior are sometimes seen as a reaction or adaptation to the universe. Appearances are also known to change on some occasions. While they do look the same or greatly similar to their original form, some physical changes might occur such as age or change in species. Some might even go from being a human or close relative in one universe to being a beast. Changes, however, are difficult to predict as the manifestation is meant to play with the idea of possibility. It's what makes the whole experience fun.

 
A GLITCH! While Delta claims that it is a superior "world" or "existence," many who make the jump face a strange dilemma that the Creator could not foresee.

After reaching past the Delta Cross, the pure consciousness travels throughout its domain, free to rest in any of its many universes. They retain their core being or perception before crossing in every world. Memories of their origins are free to be retrieved as well as select memories of their other manifestations. However, these memories can be fickle at times, and show the imperfections of the carefully crafted experience.

Some see their memories clearly and sense their new manifestations as a form of reincarnation. Others see the memories as nothing but bizarre dreams or imagination. Some of these poor individuals will even suffer a sense of dysphoria as they struggle to grasp their past life. But it all depends on the person's fondness of their old life. Those who are more accepting or attached to their origins are more likely to remember with ease. While those who are more reluctant or detest their origins are more likely to forget or suffer a lost feeling. Of course there's exceptions or anomalies to this study with people who relish their origins but manifest with no memories or people who detest and are continued to be haunted by their pasts in every new universe they explore.


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Пятница, 16 Декабря 2016 г. 00:37 + в цитатник
Frisk Hope Dreemurr
SEVEN GENDER  USERGROUP
I SAID "SHE MUST BE SWIFT AND WHITE, AND SUBTLY WARM, AND HALF PERVERSE AND SWEET LIKE SHARP SOFT FRUIT TO BITE, AND LIKE A SNAKE'S LOVE LITHE AND FIERCE." MEN HAVE GUESSED WORSE. -SWINBURNE

 APPEARANCE

They are a meek and small thing, with wild eyes as dark as a cloudless night, and a healthy, albeit willowy, form. The heritage of the humans is obvious in those slender lines, in that otherworldly loveliness that touches their features, high cheekbones made for a life among the aristocracy, soft lips, a delicate jaw framed by flowing waves of sable. Their golden skin is clearly roughed, bruised, and battered, signs of a hard lived life but one that is slowly fading from both mind and body, with warm undertones that mark their heritage. There is a strange quality to their looks, an often distant and unpredictable aspect to those lovely dark eyes that can be off-putting, even when their presence manage to entice. Yet they carry themselves with an effortless grace and levity, every movement marked with a youthful sort of arrogance, a presence somewhere between commanding and gently compelling.

 

A striped shirt of blue and pink covers their slender form, the contrast of the pale fabric highlighting nicely the golden undertones of their skin. It has upon it well....stripes! Overall looking much too large and as if the small child might be swallowed by the fabric. The cut of the garment is simple enough, with long sleeves to protect against winters chill that fit to the elbow and a turtle neck to prevent sans from stuffing any more snow down their back, and a fitted waist enhanced with a belt of leather.

 

Shining sable hair is worn mostly loose, a few pins of burnished silver holding choice pieces back from their face before the rest falls down their neck, thin and almost unhealthy looking, as if they might be low on vitamin D. On their right ring finger a band of rose gold gleams, set with sapphire and jet between simple, open circles that resemble the links to a chain, though it is old and dull with age.

 

Frisk  Undertale

 PERSONALITY

Frisk is a creature of contradictions, and those who have paid attention to their maturation since the ruin doors opened and Toriel started to let them explore have described them as charming, gregarious and even mesmerizing on their best days, and indulgent, distracted, strange, and impulsive on their worst. Whether one thinks there are more of the former or the latter is really a matter of opinion, and almost everyone has an opinion. Given the role they might play in the future of humans and monsters, and her high visibility amongst the undergrounds inhabitants, how could they not?

 

Despite the positives and negatives, the good and bad days they at known to have, frisk overall is a quiet and reserved child, mostly only speaking when spoken to, and even then only speaking through the use of nodding and sign language. There are a few with whom they will speak, namely Toriel and Sans, but most of the time Frisk seems to suffer from what human doctors would refer to as 'Selective Mutism' with all the behaviours, issues, fears, and nightmares that implies.

 

 HISTORY

Frisk was born, much like every other child, o a mother and father in the human world as a female, though she has since chosen to identify moreoften as Agender, to a pair of parents while not necessarily loving, were not necessarily cruel to her and did their best to care for her. So the first three years of Frisks life passed about as normal and peaceful as a child raised in poverty could hope for.

 

Then mommy and daddy started to drink.

 

Frisk learned to hide herself away, to not make a peep and go without food, drink, or attention for as long as possible. But in the end, they always found her, and then they yelled, blamed her for all their problems as they threw bottles and their fists at the small child, and because they were poor, she never managed to get to the hospital. But at the end of the day, she was alive, injured and soon afraid to even speak, but alive.

 

School wasn't any better. Her lack of speech was a source of bullying, the teachers noticed her wounds but she would never say where they came from. She just sort of existed in the background, reading the tales of monsters, dreaming of how one day maybe she could go there, maybe they wouldn't judge her.....but maybe that was because they'd be busy eating her. Still once her classmates saw her with those books 'go join the monsters' became the regular chant whenever she walked into recess or lunch.

 

When she was six though is when she seriously considered doing as everyone told her. Frisk wasn't a suicidal person, despite all her troubles she firmly believed and was determined that life would improve. But when she came home to find a foreclosure sign on the door and a note from her parents saying they'd left for the country, she dropped her book bag and turned right around to head towards the mountain that loomed in the distance.

 

Frisk stared into the cavern of the mountain top unsure of what to do. She didn't want to die, but as far as she knew there was no other way in, nd while she had gotten some rope, it wasn't going to get her all the way down, their was no way! Still she was determined to do this, no matter what awaited her down there, nothing was left for her in the human realm, she just needed to let go and climb down.

 

Of course /falling/ down wasn't in the plan, but gravity had other things in mind. So she fell and fell, face first hurtling towards the ground. She closed her eyes tight and braced for the impact, for the pain, and heavens did it hurt. She couldn't Identify bones at that age, she still can't, but the reality was that her lower jaw, ribs, hands, and arms had broke. Her spine had cracked as well and even when she got up she could feel her own life force slipping away. But she was determined not to die alone

 

Shortly after, she met flowey, and what the fall did not break, flowey sure did. She lay there on the ground, a pile of brokenness in the corner, waiting for flowey to make the killing blow. But that's when she felt a healing light coursing through her entire being. She felt more stable, she felt her bones heal as if they had never been broken, and then the flower disappeared in a fireball.

 

Frisk was initially terrified of the goat woman who appeared, but she was kind and patient. She coaked Frisk from the corner and convinced her to come with her. At her house she gave Frisk pie and milk, a room, and more than anything, she gave frisk love that had been so long denied her. By the next morning She asked Toriel if she couldn't stay with her forever and Toriel agreed, practically adopting the child on the spot.

 

A year passed in silent bliss, just frisk and her new mother, happy and together. Frisk played with the spiders and ate their donuts, laid on the floor and stared at the ceiling with blookie, at the vegetoids, and amongst it all found a happiness she thought quite lost to her over the years.

 

In case you were wondering, her first word was Mommy

 

One day however, the door in the basement, a door frisk previously thought to be broken and pointless, opened to reveal a whole new world that she could explore. Toriel was hesitant, but when Frisk quickly atattched herself to the skeleton man sans, she reluctantly started allowing her to journey to snowden, though as of yet she has yet to go further.

 

Alongside Sans and Toriel, Frisk has found a semblance and stability she thought lost to her, Sans being the only other person she will speak to, and for the most part, her translator to the rest of the underground. She avoids the other human children so far, too afraid things will be as they used to, but overall she is finally getting out their and making friends like she always wanted to.

 

 ABILITIES

DETERMINATION
Ah determination, the ability that sets humans away from the rest. Frisk is able to use determination to manipulate the timelines to evade certain death. Of course, they can only manipulate the timelines when facing certain death, since they sadly can't reset when once they finish that Butterscotch-Cinnamon pie. Or when they want to tell Sans his own pun before he even came up with it. Huh.. Oh well.
COMBAT SKILLS
Frisk, having to have gone through multiple timelines in their day, had eventually developed and grown adept at fighting and combat in general. They are most skilled when it comes to evading, however they do pack quite a punch when absolutely necessary. With that said, their endurance is also noteworthy. Although they are capable, they obviously aren't perfect. They aren't superman. They will trip, fall, get hit, hurt and otherwise occasionally in a fight; especially if they aren't prepared or if they are hesitant to attack if they ever actually need to.
PERSISSTANCE
Although not much of an ability, it has aided Frisk in more ways than one in the past. Frisk could be at their breaking point, however they will be persistent enough to cling onto their lives to the point it can be an eyesore. Their stubborn nature has always been a plus for them, and it even gives them time to try to make a difference, even if they were going to reset anyways.

 OTHER INFO

Hobbies: Dancing, Drinking Pop, Loving, Laughing, Staying Out Too Late, Reading Novels

 

Likes: Praise, Poetry, Learning New Things, Love Letters, Strength, Family

 

Dislikes: Sleeping, Pressure, Dismissal, Presumption, Prawns, Excesses of Pride

 

Some Notable Stats

 

Presence

 

Wits

 

Intelligence

 

Composure

 

Stamina

 

Politics (Moster and Human Relations)

 

Persuasion (Subtle Convincing, Negotiations)

 

Expression (Written Word, Sign Language)

 

Intimidation (Staredowns)

 

Socialize

 

CIERA  FEMALE  EASTERN
CODED EXCLUSIVELY FOR DARK, DARKER, YET DARKER BY INDIGO

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Пятница, 16 Декабря 2016 г. 00:33 + в цитатник
Dark ▪ Darker ▪ Yet Darker
AN AU UNDERTALE RP
WELCOME
WHAT IF FRISK NEVER LEFT THE RUINS?
This is an AU UNDERTALE RP that focuses on the darker side of the game, where the underground's time line keeps resetting and everything is in disarray.

We offer an OPEN-MINDED MATURE COMMUNITY with NO WORD COUNTJCINK PREMIUM and welcome both canons and original characters!

NAVIGATION
ONLY THE FEARLESS MAY PROCEED.
PREMISERULESCANONSLOREFAQAPPLYWHO'S WHO
STAFF
YOU CALLED FOR HELP BUT NOBODY CAME.
/c70.imgup.net/Adminpica512.png"" target="_blank">http://c70.imgup.net/Adminpica512.png");">
/y48.imgup.net/Adminpic2b83c.png"" target="_blank">http://y48.imgup.net/Adminpic2b83c.png");">
 

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Пятница, 16 Декабря 2016 г. 00:31 + в цитатник
Dark ▪ Darker ▪ Yet Darker
AN AU UNDERTALE RP
WELCOME
WHAT IF FRISK NEVER LEFT THE RUINS?
This is an AU UNDERTALE RP that focuses on the darker side of the game, where the underground's time line keeps resetting and everything is in disarray.

We offer an OPEN-MINDED MATURE COMMUNITY with NO WORD COUNTJCINK PREMIUM and welcome both canons and original characters!

NAVIGATION
ONLY THE FEARLESS MAY PROCEED.
PREMISERULESCANONSLOREFAQAPPLYWHO'S WHO
STAFF
YOU CALLED FOR HELP BUT NOBODY CAME.
/c70.imgup.net/Adminpica512.png"" target="_blank">http://c70.imgup.net/Adminpica512.png");">
/y48.imgup.net/Adminpic2b83c.png"" target="_blank">http://y48.imgup.net/Adminpic2b83c.png");">
Reset#1

 


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Пятница, 16 Декабря 2016 г. 00:30 + в цитатник
 ACTIVITY CHECK!

 

This is the monthly activity check just to see who is still alive and kickin' around here. You do not have to necessarily be posting in any threads, but we'd just like to know that you are around. All you need to do is make a reply to this thread, listing all of the accounts you are currently active on before the end of the month. Otherwise, we will set your accounts as 'inactive' which can be changed back with a simple private message to one of the staff members if you return or forgot to post here. 

If you fail to respond, login, or notify someone that you might not be around within a two month time frame, your account will be deleted for the sake of keeping the site tidy. All your posts and character information will be kept in the archives, so if you come back after that, feel free to sign up again without worrying about your previous content no longer being available to you.

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Пятница, 16 Декабря 2016 г. 00:25 + в цитатник
PLEASE POST...
 
If we have somehow overlooked a thread which needs a staff member to post, and it has been more than 24 hours OOC, please post in this thread providing a link. That way, we can get around to posting for you as soon as possible.

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Пятница, 16 Декабря 2016 г. 00:18 + в цитатник


Guy Fawkes' Nigh
REMEMBER, REMEMBER THE FIFTH OF NOVEMBER
OF GUNPOWDER TREASON AND PLOT.
I KNOW OF NO REASON WHY
THE GUN POWDER TREASON SHOULD EVER BE FORGOT.
Во-первых, простите за вторжение на тв-канал. Я, в числе многих из вас, понимаю как удобна повседневная рутина, как безопасно хорошо знакомое однообразие, как покойна повторяемость. Я наслаждаюсь этим, как любой человек. Но определённые события прошлого, обычно связанные с чьей-либо смертью или с завершением жестокой, кровопролитной борьбы, остаются в памяти людей, и те отмечают их праздниками, и я подумал, что мы можем отметить 5-е ноября — дату, ныне, к сожалению, позабытую.


Дорогие игроки. В честь предстоящей Ночи Гая Фокса, предлагаю сыграть в мафию. Воспроизводим же борьбу 5-го ноября, и посмотреть, кто же на этот раз победит. Правительство, или же заговорщики?

УЧАСТНИКИ:
basic information
Name: There are no surnames amongst the fae. A single name is used, sometimes with either a self-imposed, community, or earned title. Example: Elian the Bold, High Lord Elian, etc.
Age: Should be in numbers, though if a fae is exceptionally old, you may use the terms 'ancient' to reflect a character who has been around since at least the First Pact, or 'Elder' to reflect a character who has been around since around the Time of Gods and Goddesses. See: Extended History
D.O.B: Month + Day; or season
Species: Species List; rare species require a voucher to buy. Limits on rare species are hard.
House: House List; being in a house is not required. However, the majority of a character's political clout will come from their house. Fae will almost always respect a housed member more than an unhoused member (who are all treated as if they belong to House Tinn essentially).
Court: Court List; all characters must belong to a court.
Rank: Current Ranks; this section may be used to list occupation if you so desire. Leader characters require vouchers to purchase. If unsure, just put 'member'. Guards and warriors are always adored.

Powers: Can be found on the species page. You may personalize these to your heart's content so long as you don't increase their power or change the structure/function of the powers.
Weaknesses: What can actually kill/harm them. Listed on the species page.

Brief History

Answer here. At least 1 paragraph minimum.

Personality

Answer here. At least 1 paragraph minimum.

family
May be as extensive as you like. Feel free to request family here as well.

friends
May be as extensive as you like. Feel free to list plots, traits your character might admire in a friend, what type of friend they might be, etc.

enemies
May be as extensive as you like.

lovers
May be as extensive as you like.

Backpack
All characters may start off with 1 custom item or weapon. Must be approved by staff, so don't overpower it, because it would suck for your app to get held up. Items in the inventory are special and do not include things like clothes, non-magical weapons or things of that nature which could be bought in character through traditional means.
  • Item name here: Item description here.
Current
Please only list current threads. You can feel free to make an 'archive list' for your past threads in another once you get a member forum using the voucher system.
  • Thread Name: Description of thread or who is participating (or nothing at all) here.

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Пятница, 16 Декабря 2016 г. 00:14 + в цитатник
CHILDWANTED
LET US LOVE YOU. LOL
 
ABOUT LOVERS FRIENDS ENEMIES
You may have noticed a couple of new characters!  and  are a married couple who have dedicated their lives to a traveling food cart. We mentioned a child in out histories and we're looking for someone to fill that roll. We aren't concerned with gender or village affiliation. We just want them to be a genin under the age of sixteen.

 


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Пятница, 16 Декабря 2016 г. 00:02 + в цитатник
UPGRADE CHANGE
 
Hey boys and girls.  If any of you have taken a look at your profiles after the activity check that just finished at the time of this writing, you might notice that it has been locked.  After a great deal of deliberation, and after a few trends had been noticed by both the staff and the members, we have decided on a revision to how our upgrade system will function.

PROFILES WILL NOW NO LONGER BE ABLE TO BE ACCESSED AND CHANGED FREELY.

This does not mean that some kind of arbitrary earning system is being installed, or that you still can't decide the pace of your own upgrades.  What this means, is that the Upgrade Station will now play a more important role than simply a record-keeping function.  All upgrades from here on will be approved and applied by staff before they are put into play.

Furthermore, base changes to the profile such as history amendments/additions, or just revisions that you might have wanted to do will follow the same basis.  Simply submit a request within the upgrade station for your character using the correct form, and we'll stick it where you want for you.

If there are any questions, please direct them at any of the administrative staff, and we'll answer to the best of our ability.

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Четверг, 15 Декабря 2016 г. 18:18 + в цитатник
CHARACTER NAME


 



 


Character Info


NAME: Your character's name.

GENDER: Your character's gender.

AGE: No less than 10 years.

SEXUALITY: Heterosexual, Homosexual, Bisexual, Pansexual, etc

FACE-CLAIM: character, SERIES

PLAYED BY: Cbox Name

RACE: Human/Elf/Half-Alv/Wolfhair/Foxtail/Elf/Dwarf/Ritual

FACTION: Person of the Land

DISTRICT: Blue/Red/Yellow/Green/Purple/Orange/White/Black
 


Appearance


(Minimum of 100 words is necessary. You can also insert links to pictures as reference. Describes things about the character not otherwise apparent by pictures alone)

Having trouble with this section? Try answering the following:
- Do they have any unusual or noticeable physical characteristics? Scars, tattoos, birth marks, injuries?
- What is their body shape and how fit are they? Are they muscular? Chubby? Thin? Anywhere in between?
- Are they very tall? Rather short?
- What do their eyes look like? Rounded eyes? Squinty eyes? Large, expressive eyes? Half-open and constantly sleepy?
- How is their hairstyle like? Do they stick with the same style or does it change occasionally? Do they tie their hair up in public but leave it down in private?
- What type of clothing do they generally prefer wearing, both in real life and in game? Pretty but impractical? Comfy and unassuming? Favorite color choices?
- Do they have any disabilities that is apparent from seeing them in real life?
- How do they present themselves in public and in private?
- What is their walking posture? Slow and relaxed? Extremely rushed and pushy?
- Are there any stereotypes that they seem to fit based on appearance? Is this an accurate impression of the character? If not, why do they dress the way they do?
 
Personality


(Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.)

Questions to get started:
- Introversion / Extraversion: Is the character more likely to keep to themselves or do they seek people to socialize with? Doesn't have to be one or the other, but most people align toward one.
- Intuition / Sensing: Is the character more interpreting, the type to think about patterns of what had happened before in order to decide the best course of action? Is the character more observing, one who learns from experience and by observing how the world works? Doesn't have to be one or the other, but most people align toward one.
- Thinking / Feeling: Is the character more likely to analyze a situation and weigh the pros and cons without bias? Or do they prioritize peoples' emotions and feelings when deciding what to do? Doesn't have to be one or the other, but most people align toward one.
- Judging / Perceiving: Does the character like to convey to others that they want to feel in control of their way of life, making clear decisions and organizing plans carefully? Or do they portray themselves a little more flexible with how things happen, able to improvise based on the situation? Doesn't have to be one or the other, but most people align toward one.
- What are their views on honesty? Very important or not so important depending on the circumstances?
- How trusting is the character? Are they more likely to doubt people they meet or do they want to believe in others?
- How do they deal with people they don't know very well? Are they more willing to get to know them or are they more reserved?
- How do they deal in larger groups of people as opposed to small groups or one on one conversations?
- How do they prioritize people? Do they value their family, friends, party members, lovers, any specific group over the other?
- How competitive is the character, in terms of smaller things like winning a PvP match and larger-scale challenges like becoming one of the strongest of their class?
- What are the character's personal strengths and virtues?
- What are the character's personal weaknesses and fears?

If you're looking for help describing your character's personality, I suggest you also try taking some personality tests. Pretend that you are your character; how would they answer these questions? The results should hopefully give you something that can help you write this section.

Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp 
Enneagram: similarminds.com/embj.html
 


Biography


(Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.)

Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background. 

Playing as a Person of the Land is different. They are essentially NPCs of Elder Tale, having gained their own personalities due to the transition. Therefore, their history is much more relevant to the world setting. In the Unfounded Kingdom, many of the noble ruling class have disappeared a long time before, leaving mainly the common citizens. Over a few generations, these people banded together to attempt to rebuild their society. They returned to a more simpler lifestyle beside the land - hence their title as People of the Land. They are born from the earth and will someday return to the earth. Unlike Adventurers, if their HP should reach 0, they suffer a permanent death. If you choose to play as a Person of the Land, you must heed your physical limitations. We're not out to get your character, but just know what you're getting yourself into before you decide to play as a Person of the Land.

The Lune Seaport is slightly different from the usual Lander lifestyle. See the lore and history info for the city.
 


Inventory


(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
 

 

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Четверг, 15 Декабря 2016 г. 18:16 + в цитатник
 
CHARACTER NAME




 


Character Info


NAME: Your character's name.

GENDER: Your character's gender.

AGE: No less than 10 years.

SEXUALITY: Heterosexual, Homosexual, Bisexual, Pansexual, etc

FACE-CLAIM: character, SERIES

PLAYED BY: Cbox Name

RACE: Human/Elf/Half-Alv/Wolfhair/Foxtail/Elf/Dwarf/Ritual

FACTION: Person of the Land

DISTRICT: Blue/Red/Yellow/Green/Purple/Orange/White/Black
 


Appearance


(Minimum of 100 words is necessary. You can also insert links to pictures as reference. Describes things about the character not otherwise apparent by pictures alone)

Having trouble with this section? Try answering the following:
- Do they have any unusual or noticeable physical characteristics? Scars, tattoos, birth marks, injuries?
- What is their body shape and how fit are they? Are they muscular? Chubby? Thin? Anywhere in between?
- Are they very tall? Rather short?
- What do their eyes look like? Rounded eyes? Squinty eyes? Large, expressive eyes? Half-open and constantly sleepy?
- How is their hairstyle like? Do they stick with the same style or does it change occasionally? Do they tie their hair up in public but leave it down in private?
- What type of clothing do they generally prefer wearing, both in real life and in game? Pretty but impractical? Comfy and unassuming? Favorite color choices?
- Do they have any disabilities that is apparent from seeing them in real life?
- How do they present themselves in public and in private?
- What is their walking posture? Slow and relaxed? Extremely rushed and pushy?
- Are there any stereotypes that they seem to fit based on appearance? Is this an accurate impression of the character? If not, why do they dress the way they do?
 
Personality


(Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.)

Questions to get started:
- Introversion / Extraversion: Is the character more likely to keep to themselves or do they seek people to socialize with? Doesn't have to be one or the other, but most people align toward one.
- Intuition / Sensing: Is the character more interpreting, the type to think about patterns of what had happened before in order to decide the best course of action? Is the character more observing, one who learns from experience and by observing how the world works? Doesn't have to be one or the other, but most people align toward one.
- Thinking / Feeling: Is the character more likely to analyze a situation and weigh the pros and cons without bias? Or do they prioritize peoples' emotions and feelings when deciding what to do? Doesn't have to be one or the other, but most people align toward one.
- Judging / Perceiving: Does the character like to convey to others that they want to feel in control of their way of life, making clear decisions and organizing plans carefully? Or do they portray themselves a little more flexible with how things happen, able to improvise based on the situation? Doesn't have to be one or the other, but most people align toward one.
- What are their views on honesty? Very important or not so important depending on the circumstances?
- How trusting is the character? Are they more likely to doubt people they meet or do they want to believe in others?
- How do they deal with people they don't know very well? Are they more willing to get to know them or are they more reserved?
- How do they deal in larger groups of people as opposed to small groups or one on one conversations?
- How do they prioritize people? Do they value their family, friends, party members, lovers, any specific group over the other?
- How competitive is the character, in terms of smaller things like winning a PvP match and larger-scale challenges like becoming one of the strongest of their class?
- What are the character's personal strengths and virtues?
- What are the character's personal weaknesses and fears?

If you're looking for help describing your character's personality, I suggest you also try taking some personality tests. Pretend that you are your character; how would they answer these questions? The results should hopefully give you something that can help you write this section.

Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp 
Enneagram: similarminds.com/embj.html
 


Biography


(Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.)

Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background. 

Playing as a Person of the Land is different. They are essentially NPCs of Elder Tale, having gained their own personalities due to the transition. Therefore, their history is much more relevant to the world setting. In the Unfounded Kingdom, many of the noble ruling class have disappeared a long time before, leaving mainly the common citizens. Over a few generations, these people banded together to attempt to rebuild their society. They returned to a more simpler lifestyle beside the land - hence their title as People of the Land. They are born from the earth and will someday return to the earth. Unlike Adventurers, if their HP should reach 0, they suffer a permanent death. If you choose to play as a Person of the Land, you must heed your physical limitations. We're not out to get your character, but just know what you're getting yourself into before you decide to play as a Person of the Land.

The Lune Seaport is slightly different from the usual Lander lifestyle. See the lore and history info for the city.
 


Inventory


(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
 

 

Без заголовка

Четверг, 15 Декабря 2016 г. 18:07 + в цитатник

 
CHARACTER NAME




 


Character Info


NAME: Your character's name.

GENDER: Your character's gender.

AGE: No less than 10 years.

SEXUALITY: Heterosexual, Homosexual, Bisexual, Pansexual, etc

FACE-CLAIM: character, SERIES

PLAYED BY: Cbox Name

RACE: Human/Elf/Half-Alv/Wolfhair/Foxtail/Elf/Dwarf/Ritual

FACTION: Person of the Land

DISTRICT: Blue/Red/Yellow/Green/Purple/Orange/White/Black
 


Appearance


(Minimum of 100 words is necessary. You can also insert links to pictures as reference. Describes things about the character not otherwise apparent by pictures alone)

Having trouble with this section? Try answering the following:
- Do they have any unusual or noticeable physical characteristics? Scars, tattoos, birth marks, injuries?
- What is their body shape and how fit are they? Are they muscular? Chubby? Thin? Anywhere in between?
- Are they very tall? Rather short?
- What do their eyes look like? Rounded eyes? Squinty eyes? Large, expressive eyes? Half-open and constantly sleepy?
- How is their hairstyle like? Do they stick with the same style or does it change occasionally? Do they tie their hair up in public but leave it down in private?
- What type of clothing do they generally prefer wearing, both in real life and in game? Pretty but impractical? Comfy and unassuming? Favorite color choices?
- Do they have any disabilities that is apparent from seeing them in real life?
- How do they present themselves in public and in private?
- What is their walking posture? Slow and relaxed? Extremely rushed and pushy?
- Are there any stereotypes that they seem to fit based on appearance? Is this an accurate impression of the character? If not, why do they dress the way they do?
 
Personality


(Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.)

Questions to get started:
- Introversion / Extraversion: Is the character more likely to keep to themselves or do they seek people to socialize with? Doesn't have to be one or the other, but most people align toward one.
- Intuition / Sensing: Is the character more interpreting, the type to think about patterns of what had happened before in order to decide the best course of action? Is the character more observing, one who learns from experience and by observing how the world works? Doesn't have to be one or the other, but most people align toward one.
- Thinking / Feeling: Is the character more likely to analyze a situation and weigh the pros and cons without bias? Or do they prioritize peoples' emotions and feelings when deciding what to do? Doesn't have to be one or the other, but most people align toward one.
- Judging / Perceiving: Does the character like to convey to others that they want to feel in control of their way of life, making clear decisions and organizing plans carefully? Or do they portray themselves a little more flexible with how things happen, able to improvise based on the situation? Doesn't have to be one or the other, but most people align toward one.
- What are their views on honesty? Very important or not so important depending on the circumstances?
- How trusting is the character? Are they more likely to doubt people they meet or do they want to believe in others?
- How do they deal with people they don't know very well? Are they more willing to get to know them or are they more reserved?
- How do they deal in larger groups of people as opposed to small groups or one on one conversations?
- How do they prioritize people? Do they value their family, friends, party members, lovers, any specific group over the other?
- How competitive is the character, in terms of smaller things like winning a PvP match and larger-scale challenges like becoming one of the strongest of their class?
- What are the character's personal strengths and virtues?
- What are the character's personal weaknesses and fears?

If you're looking for help describing your character's personality, I suggest you also try taking some personality tests. Pretend that you are your character; how would they answer these questions? The results should hopefully give you something that can help you write this section.

Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp 
Enneagram: similarminds.com/embj.html
 


Extra
(Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum.

Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
 


Biography


(Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.)

Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background. 

Playing as a Person of the Land is different. They are essentially NPCs of Elder Tale, having gained their own personalities due to the transition. Therefore, their history is much more relevant to the world setting. In the Unfounded Kingdom, many of the noble ruling class have disappeared a long time before, leaving mainly the common citizens. Over a few generations, these people banded together to attempt to rebuild their society. They returned to a more simpler lifestyle beside the land - hence their title as People of the Land. They are born from the earth and will someday return to the earth. Unlike Adventurers, if their HP should reach 0, they suffer a permanent death. If you choose to play as a Person of the Land, you must heed your physical limitations. We're not out to get your character, but just know what you're getting yourself into before you decide to play as a Person of the Land.

The Lune Seaport is slightly different from the usual Lander lifestyle. See the lore and history info for the city.
 


Inventory


(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
 

 


EQUIPMENT






Left Arm
Pick either two one-handed weapons, a one-handed weapon and a shield, or a two-handed weapon that falls under one of your class' proficiency.

If you choose a two-handed weapon, leave the other hand as N/A.

If you are a bard you also get your choice of a musical instrument that can be carried on hand (ex: flute, violin, clarinet, etc.), nothing big like a piano.

Bow users get a quiver of wooden arrows or wooden bolts (you'll have infinite ammo for now since it is too annoying for us to keep track of ammo usage, icly it is a limited amount though; and toss them in your inventory).
 


Armor
Pick an available type for your class (Ex: Plate for Guardians, Leather for Assassins, Cloth for Enchanters). If you're a Blacksmith, you can get one tier up as described in its skill list.
 


Right Arm
Pick either two one-handed weapons, a one-handed weapon and a shield, or a two-handed weapon that falls under one of your class' proficiency.

If you choose a two-handed weapon, leave the other hand as N/A.

If you are a bard you also get your choice of a musical instrument that can be carried on hand (ex: flute, violin, clarinet, etc.), nothing big like a piano.

Bow users get a quiver of wooden arrows or wooden bolts (you'll have infinite ammo for now btw since it is too annoying for us to keep track of ammo usage, icly it is a limited amount though; and toss them in your inventory).
 


Accessory #1
Leave blank
 


Accessory #2
Leave blank
 


Accessory #3
Leave blank
 
 

Accessory #4
Leave blank
 


Vanity #1
Leave blank
 


Vanity #2
Leave blank
 


Vanity #3
Leave blank
 

 


CLASS SKILLS
 


Main Class: ----


Skill Name: Description. Main Class skill 1 of 3. Replace this text with the name and description of any Tier I skill of your choice from either your Main Class or the Adventurer skill list here: log-horizon.proboards.com/thread/4/04-twelve-classes
 


Skill Name: Description. Main Class skill 2 of 3. Replace this text with the name and description of any Tier I skill of your choice from either your Main Class or the Adventurer skill list here: log-horizon.proboards.com/thread/4/04-twelve-classes
 


Skill Name: Description. Main Class skill 3 of 3. Replace this text with the name and description of any Tier I skill of your choice from either your Main Class or the Adventurer skill list here: log-horizon.proboards.com/thread/4/04-twelve-classes
 


Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
 


Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
 


Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
 


Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
 


Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
 


 

Без заголовка

Четверг, 15 Декабря 2016 г. 17:48 + в цитатник
LOCATION: EARTH
The year is 2150, the month is January. It's a cold, biting winter, but the Arkers were well prepared to face it. Following the eradication of several levels in Mount Weather, the Sky People have returned to Arkadia to resume building a safe place for them to live. Forced to move forward without her daughter, Chancellor Abigail Griffin is taking charge of both Arkers thriving in Arkadia and the few Mountain People that remain in Mount Weather. She is in peaceful relations with the Grounders, and for the two months following the Mount Weather incident, everything has been fine. Little does she know, danger is lurking in unlikely places, and threats from both the Ice Nation and Mount Weather are about to force the progress made to a screeching halt.
OTMS
MEET THE STAFF
MOST WANTED
      
CREDITS
thank you to miss texas for the skin and mini profiles and black for the custom forum scripts. also, an abundance of thanks goes to willow oh wow ! of shadowplaymagic maleficent of shadowplayohhsnappp of shadowplaythunderstruck of shadowplaylittle dove. of shadowplay, and acciaccatura of shadowplay, who provided the beautiful templates for every important thread on this board! Also, a humongous thank you to Ambrosia of Candyland Coture and Carolina Forbes of Caution for the affiliate banners! Thanks to Emily of ofhouseadama of Tumblr for the 100 map! And finally, much appreciation goes to gmorningfaith of caution for the gorgeous Jasper avvies! You guys are the best!

 


Без заголовка

Четверг, 15 Декабря 2016 г. 17:39 + в цитатник
GOTTA BE ELDRITCH
PICTURES FRAMING UP THE PAST
MAGE RANK
A-CLASS
PRIMARY
VOID CONDUIT
SECONDARY
LOCKED
PVP
LINK
EXTRA
EXTRA

 

ITEMS/FORMS
YOUR TAUNTING SMIRK BEHIND THE GLASS
NAME: The conduit
RANK: -
DESCRIPTION: Technically the source of November’s magic, this artefact had once been in the form of something akin to a candy, found in a ruin and eaten by her. It ended up partially turning her stomach into a conduit to a place that essentially consists of a what she calls a void. Whatever it is, it assimilates everything eaten and stores it somewhere out of reach, mayhap out of existence in a sense. Whatever the case, the base form is gone, but the mass on the other side can be drawn upon by the user – voluntarily or involuntarily – to enhance their body in certain ways or utilize void abilities. The latter always of a black that is the result of eating up all the light around them, leading to the term void being used.
ABILITIES
THIS MUSEUM FULL OF ASH
NAME: Void Physiology
RANK: A
DESCRIPTION: The conduit within her modified parts of November’s physiology, enhancing her. This resulted in enhanced strength and agility, but also enhanced metabolism and hunger. The improved abilities are fuelled by the things she eats, so the more she uses them, the more of her reserves she burns through, requiring her to refill. As an aside, it also modified her digestive track to be able to handle pretty much everything. However, eating things that are not supposed to be eaten can cause massive pain and has to be gulped down in one go.

NAME: Void Exchange
RANK: A
DESCRIPTION: The void flows through her body and allows November to draw upon it, when injured. Injuries can be restored, blood can be replaced from within the void. This, however, is only possible if something similar has been digested before. Restoring flesh draws upon the flesh she has eaten (although her body will still stay human/her muddied DNA for the purposes of abilities that discern this) and blood needs to be ingested to restore it. As the void is also installed in part of her digestive system, November’s blood has long since been replaced by a pitch black version of itself.

Без заголовка

Четверг, 15 Декабря 2016 г. 17:35 + в цитатник

CHARACTER NAME

person of the land - race - main class - rp subclass - crafting class - ♂/♀


Armor Name: Level # Armor

Description.


Weapon Name: Level # Weapon

Description.


Weapon Name: Level # Weapon

Description.


Accessory Name: Level # Accessory

Description.


Accessory Name: Level # Accessory

Description.


Accessory Name: Level # Accessory

Description.


Accessory Name: Level # Accessory

Description.


DISTRICT.
---

AGE.
---

SEXUALITY.
---

FACE-CLAIM.
---

SERIES/ARTIST.
---

PLAYED BY.
---
APPEARANCE


(Minimum of 100 words is necessary. You can also insert links to pictures as reference. Describes things about the character not otherwise apparent by pictures alone)

Having trouble with this section? Try answering the following:
- Do they have any unusual or noticeable physical characteristics? Scars, tattoos, birth marks, injuries?
- What is their body shape and how fit are they? Are they muscular? Chubby? Thin? Anywhere in between?
- Are they very tall? Rather short?
- What do their eyes look like? Rounded eyes? Squinty eyes? Large, expressive eyes? Half-open and constantly sleepy?
- How is their hairstyle like? Do they stick with the same style or does it change occasionally? Do they tie their hair up in public but leave it down in private?
- What type of clothing do they generally prefer wearing, both in real life and in game? Pretty but impractical? Comfy and unassuming? Favorite color choices?
- Do they have any disabilities that is apparent from seeing them in real life?
- How do they present themselves in public and in private?
- What is their walking posture? Slow and relaxed? Extremely rushed and pushy?
- Are there any stereotypes that they seem to fit based on appearance? Is this an accurate impression of the character? If not, why do they dress the way they do?
 


PERSONALITY


(Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.)

Questions to get started:
- Introversion / Extraversion: Is the character more likely to keep to themselves or do they seek people to socialize with? Doesn't have to be one or the other, but most people align toward one.
- Intuition / Sensing: Is the character more interpreting, the type to think about patterns of what had happened before in order to decide the best course of action? Is the character more observing, one who learns from experience and by observing how the world works? Doesn't have to be one or the other, but most people align toward one.
- Thinking / Feeling: Is the character more likely to analyze a situation and weigh the pros and cons without bias? Or do they prioritize peoples' emotions and feelings when deciding what to do? Doesn't have to be one or the other, but most people align toward one.
- Judging / Perceiving: Does the character like to convey to others that they want to feel in control of their way of life, making clear decisions and organizing plans carefully? Or do they portray themselves a little more flexible with how things happen, able to improvise based on the situation? Doesn't have to be one or the other, but most people align toward one.
- What are their views on honesty? Very important or not so important depending on the circumstances?
- How trusting is the character? Are they more likely to doubt people they meet or do they want to believe in others?
- How do they deal with people they don't know very well? Are they more willing to get to know them or are they more reserved?
- How do they deal in larger groups of people as opposed to small groups or one on one conversations?
- How do they prioritize people? Do they value their family, friends, party members, lovers, any specific group over the other?
- How competitive is the character, in terms of smaller things like winning a PvP match and larger-scale challenges like becoming one of the strongest of their class?
- What are the character's personal strengths and virtues?
- What are the character's personal weaknesses and fears?

If you're looking for help describing your character's personality, I suggest you also try taking some personality tests. Pretend that you are your character; how would they answer these questions? The results should hopefully give you something that can help you write this section.

Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp 
Enneagram: similarminds.com/embj.html
 


HISTORY


(Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.)

Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background. 

Playing as a Person of the Land is different. They are essentially NPCs of Elder Tale, having gained their own personalities due to the transition. Therefore, their history is much more relevant to the world setting. In the Unfounded Kingdom, many of the noble ruling class have disappeared a long time before, leaving mainly the common citizens. Over a few generations, these people banded together to attempt to rebuild their society. They returned to a more simpler lifestyle beside the land - hence their title as People of the Land. They are born from the earth and will someday return to the earth. Unlike Adventurers, if their HP should reach 0, they suffer a permanent death. If you choose to play as a Person of the Land, you must heed your physical limitations. We're not out to get your character, but just know what you're getting yourself into before you decide to play as a Person of the Land.

The Lune Seaport is slightly different from the usual Lander lifestyle. See the lore and history info for the city.
 


EXTRA


(Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum.

Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
 

 



SKILLS

MAIN CLASS SKILLS
SUB-CLASS CLASS SKILLS
CRAFTING CLASS SKILLS


-Skill: Description

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INVENTORY

EQUIPMENT
CONSUMABLES & AMMUNITION
MISC.


-Item: Description

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Дневник Aldrich

Четверг, 15 Декабря 2016 г. 17:32 + в цитатник
ХМ


Поиск сообщений в Aldrich
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