. Adobe Flash. |
AS2 Adobe Flash CS6. . 1 , . - . () ActionScript flocon , . , , , , . . : this.vitesse = random(4) + 1; this.coef = random(60) + 10; this._xscale = coef; this._yscale = coef; this._alpha = random(80) + 10; this._rotation = random(360); this.onEnterFrame = function () { this._y = this._y + vitesse; if (this._y > 440) { this._y = -10; this.vitesse = random(4) + 1; coef = random(60) + 10; this._xscale = coef; this._yscale = coef; this._alpha = random(80) + 10; this._rotation = random(360); } // end if }; , : stop (); for (i = 1; i <= 300; i++) { _root.attachMovie("flocon", "flocon" + i, i); _root["flocon" + i]._x = 10 + random(730); _root["flocon" + i]._y = 10 + random(530); } // end of for () () , ! * * * * * * () , . , - , - . ,, , . () s1 ,. () b1 : b1.onPress = function () { gotoAndStop(2); }; s1.onPress = function () { gotoAndStop(1); }; * * * * * * , -. , , , ActionScript, goutte ,. , , . , ,. , ,,, , . : coef = random(100); this._xscale = coef; this._yscale = coef; this._alpha = 100 - coef; this.onEnterFrame = function () { this._xscale = this._xscale + 3; this._yscale = this._yscale + 3; this._alpha = this._alpha - 3; if (_alpha <= 0) { this._x = 10 + random(730); this._y = 10 + random(550); coef = random(100); this._xscale = coef; this._yscale = coef; this._alpha = 100 - coef; } // end if }; 2 : stop (); for (i = 1; i <= 300; i++) { _root.attachMovie("goutte", "goutte" + i, i); _root["goutte" +i]._x = 10 + random(730); _root["goutte" +i]._y = 10 + random(550); } // end of for , . . Fla. |
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36 - " " BAT
37 - . Adobe Flash.
38 - . Photo Stack Gallery.
39 - funkSnow. Adobe Flash CS6.
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48 - . Adobe Flash.
49 - Adobe Flash CS6.
50 - Flash().
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23 - . .
24 - . Adobe Flash.
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26 - - 2
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32 - !
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15 - . Sothink SWF Quicker.
16 - . Adobe Flash.
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25 - .
26 - 2015.
27 - !
code:
mydate = new Date();
sec = mydate.getSeconds();
min = mydate.getMinutes();
hour = mydate.getHours();
if (sec < 10)
{
sec = "0" + sec;
} // end if
if (min < 10)
{
min = "0" + min;
} // end if
if (hour < 10)
{
hour = "0" + hour;
} // end if
time = hour + " : " + min + " : " + sec;