_nadino4ka93_ (
Sims2_for_ever)
SIMS2!!!
Kaching - 1000$.
Motherlode - 50000$
Exit -
Help -all - .
Moveobjects on/off -
Autopatch on/off -
Vsync on/off - ,
Aging on/off -
maxMotives -
StretchSkeleton #.## new!
( 0.01 30, 1 - )
.
deleteAllCharacters new! - (!!!) ( - )
TerrainType desert/temperate new! - ( - )
desert -
temperate -
boolProp enablePostProcessing true/false new! - .
2 :
true -
false -
bloom [r g b x] new! - . "boolProp enablePostProcessing" !
rgb - Red - , Green - , Blue -
x - , 0.0 1.0
vignette [centerX centerY X] new! - , - .
"boolProp enablePostProcessing" !
centerX, centerY -
X - , 0.0 1.0
Boolprop reflectionwithExtraViewer true/false new! -
new! -
1. " "
2. ,
(
.
3. ( ) :
boolprop testingCheatsEnabled true ( )
4. Shift + N
5. , .
:
1.
2. Ctrl ,
.
3. Shift
(
, )
.
IntProp maxNumOfVisitingSims 8 - . . .
BoolProp snapObjectsToGrid [true/false] - "false" < .
BoolProp testingCheatsEnabled [true/false] - 'true', CAS( ).
Boolprop constrainFloorElevation [true/false] 'false', .
BoolProp simShadows [true/false] .
Vsync on\off - .
:
TerrainType [desert/temperate] - .
Boolprop displayNeighborhoodProps [true/false] False - .
Boolprop displayNeighborhoodRoads [true/false] False - .
Boolprop displayNeighborhoodFlora [true/false] False - .
Boolprop displayNeighborhoodWater [true/false] False - .
Boolprop displayLotImposters [true/false] False - ( , ).
Boolprop displayNeighborhoodRoadsWithModel [true/false] False - .
Boolprop lotTerrainLighting [true/false] False - .
Boolprop carsCompact [true/false] True - .
Boolprop ShowLotPackageFilename [true/false] - .
Boolprop nhoodWaterReflection [true/false] \ - .
BoolProp carsOnRight [true/false] - .
Sims 2, [Ctrl]+[Shift]+C, :
Kaching - 1.000$
Motherlode - 50.000$
Expand - cheat-
aging -on -
aging -off -
autoPatch -on -
autoPatch -off -
slowMotion [] - (0 - 8, 0 - )
deleteAllCharacters -
help - Sims 2
help [-] - -
exit -
, The Sims 2:
-f -
-w -
-rx - (: -r1024x768)
-nosound -
Boolprop lotWater [true/false] False=
Boolprop lotTerrainPaints [true/false] False=
Boolprop showFloorGrid [true/false]
Boolprop objectShadows [true/false] False=
BoolProp guob [true/false] False=
Boolprop renderSelectedSimLevel [true/false] True=
Boolprop locktiles [true/false] False= ( )
Boolprop reflectionWithExtraViewer [true/false] \
Boolprop renderInsideObjectOnlyOnSelectedSimLevel [true/false] True= ,
Boolprop renderSelectedSimLevel [true/false] True= , .
:
DeleteAllCharacters
TerrainType [desert/temperate]
Boolprop displayNeighborhoodProps [true/false] False=
Boolprop displayNeighborhoodRoads [true/false] False=
Boolprop displayNeighborhoodFlora [true/false] False=
Boolprop displayNeighborhoodWater [true/false] False=
Boolprop displayLotImposters [true/false] False= ( , )
Boolprop displayNeighborhoodRoadsWithModel [true/false] False=
Boolprop lotTerrainLighting [true/false] False=
Boolprop carsCompact [true/false] True= .
Boolprop ShowLotPackageFilename [true/false]
Boolprop nhoodWaterReflection [true/false] \
BoolProp carsOnRight [true/false]
moveObjects on - ypae opaee o aaeoy ecy
cex oeo pee Buy Mode (oy)
Build Mode (ocpoe)
ye ae, a a cooae aoo oa
ooe ya epeea ae oe, oope e ya.
occao o ye eooo.
moveObjects off - o eyaae o
aging on/off - ./. capee (eee opaca) Ca
autoPatch on/off - ./. aoycaoy ooe The Sims 2
slowMotion [<co>] - e copoc p, co = 0-8
(0 - opaa copoc, 8 - caa eea)
unlockcareerrewards - op ce apepe apa (y paoo ca)
maxmotives - oae acpoee, acpye ce opeoc
(y cex co, axoxc oe, ae y oce)
aspirationlevel 5 - aooe acpoee
forcetweens - po eo (o epe poa)
motherlode - oy 50 000 coeoo.
Ooe acpoee y Ca:
Hapae MOVE_OBJECTS ON, xo e ee, yae Ca, oo
e , aae a eo oy o oec oo acpoe.
paa o yc, c oc c e cocooc apaoa,
o epe oce coxpaee, a o ao e
( )
UZVUNUTE ESLU BULO!!!!!!!