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canvas.drawRect(x1, y1, x2, y2, paint);
public boolean isTouched(float x, float y){
return (x>x1)&&(xy1)&&(ycode>
Path path = new Path();
paint.setStyle(Paint.Style.FILL);
path.moveTo(x1, y1);
path.lineTo(x2, y2);
path.lineTo(x3, y3);
.....
path.lineTo(x1, y1); //
path.close();
canvas.drawPath(path, paint);
private boolean isLeftHandSituated(float dotX, float dotY, float x1, float y1, float x2, float y2){
float d = (dotX - x1) * (y2 - y1) - (dotY - y1) * (x2 - x1);
return d>0;
}
float dx = dotX - smileX;
float dy = dotY - smileY;
double distance = Math.sqrt((dx * dx + dy * dy));
private float speed=5;
double rate = speed / distance;
newSmileX = smileX + (float) (dx * rate);
newSmileY = smileY + (float) (dy * rate);
float dx = dotX - cannonX;
float dy = dotY - cannonY;
double theta = Math.atan2(dx, dy); //
angle = Math.toDegrees(theta); // .