The next in the
You Know Who Should Be In Smash Brothers
series is:
New Challenger Approaching!
FALCON POWERS UP!
SPECIAL MOVES----------------------------------------
<<< FALCON >>>
Neutral Special INVERTED HURDLE - Pressing "B", will cause Falcon to perform the special move: Inverted Hurdle. Falcon will hop upwards as a random object appears beneath him: a plant, a chair, a table, a trashcan, or maybe even a whole park bench!? Falcon will leapfrog jump pushing the object that appears through his legs hurdling backwards in the opposite direction he is facing dealing DMG to foes it collides with. Depending on what the object is will determine the DMG dealt with the plant dealing the least DMG and the Park Bench dealing the most.
DMG: 5% (Plant) 7% (Chair) 9% (Table) 11% (Trashcan) 14% (Park Bench)
Side Special TURN CIRCLE - Pressing "B" while also holding "left" or "right" on the directional pad, will cause Falcon to perform the special move: Turn Circle. A tall post appears dealing DMG and vertical knock back to foes it hits. Falcon latches onto the post and swings around it twice dealing DMG and horizontal knock back to foes he strikes then releases his grip from the post flinging himself froward performing a flying kick that can deal DMG and knock back to distant foes. the post vanishes soon after Falcon lets go.
DMG: 10% (Post) 6% (Rotation) 7% (Kick)
Down Special HANDY ITEMS - Pressing "B" while also holding "down" on the directional pad, will cause Falcon to perform the special move: Handy Items. A spotlight shines down onto a treasure chest that appears next to Falcon. The lock pops off causing the chest to open producing one of several items listed below. The treasure chest will stay on the stage, open and empty for a short time as to not allow Falcon to spam this move. Falcon can only summon one treasure chest at a time and trying to summon another one while one is already on the stage will result in him looking around in an animation that leaves him open to attack.
* SOCCER BALL - A Soccer Ball sporting the crest of Londo, it works just like the Soccer Ball Item.
* CRYSTAL BALL - Orbiting Falcon, this crystal works just like the Franklin Badge Item.
* TWIN POTION - Medicine that makes attacks a blur. This works just like the Bunny Hood Item.
* AMENOMURAKUMO - A sword with the power to rend the heavens and earth! Embedding the sword into a platform calls down purple lighting just like Pikachu's Thunder Special Move.
* DECOY BOMB - While carrying this explosive ninja doll, if Falcon is hit, it will appear in front of Falcon taking the DMG and counter in an explosion. This works similar to Peach & Daisy's Toad Special Move.
* GIANT BOOTS - Wearing these ancient giant boots cause the wearer to become giant. This works just like the Super Mushroom Item.
* MANCHES CHAINSAW - Once known as the terror of Manches, this chainsaw deals big racking DMG when it revs up. This works just like the Killing Edge Item.
* TOTEM HAMMER - A hammer that can cause tall totem poles to erupt from the ground. This works almost like a cross between the Ore Club Item and the Dr. Wright Assist Trophy.
* FOOD - An Apple (Heals 4%), Short Cake (Heals 11%), or Meat (Heals 12%) that each heal a different amount of DMG. These work just like Food Items.
* POWER STONE - As long as there is a Power Stone missing from the Stage, using Handy Items could produce a Power Stone allowing Falcon to collect the stones sooner than waiting for them to spawn.
DMG: 0% (summoning the treasure chest) ???% (Depends on the different factors of each item)
Up Special SPRING BOARD - Pressing "B" while also holding "up" on the directional pad, will cause Falcon to perform the special move: Spring Board. Falcon will flip upwards leaving a trail of after images, if he connects with a Foe, Falcon will foot stool them dealing DMG and causing them to become stunned in place. Falcon then leaps higher into the air before coming down with both feet dealing DMG and spiking the foe downward granting him one last burst of height before he enters a helpless state.
DMG: 3% (Initial Hit) 14% (Follow Up Hit)
<<< RED WHIRLWIND >>>
Neutral Special POWER MISSILE - Pressing "B", will cause Red Whirlwind to perform the special move: Power Missile. The Red Whirlwind holds his arm out and places his other hand on his outstretched forearm. His fist transforms into the head of a missile and the Red Whirlwind fires the Power Missile from his arm. The missile flies forward and homes in on nearby foes- when struck the missile explodes dealing DMG to Foes and delivering big knock back. The Red Whirlwind can fire two of these in rapid succession.
DMG: 14%
Side Special POWER ROCKET - Pressing "B" while also holding "left" or "right" on the directional pad, will cause Red Whirlwind to perform the special move: Power Rocket. with clenched fists at his sides, the Red Whirlwind puffs out his chest as he absorbs energy before blasting forward in the direction indicated by the Control Stick. With one arm thrust forward the Red Whirlwind is enveloped in energy and deals racking DMG to foes before sending them flying as he comes to a stop. Players who change the direction of the Control Stick before the Red Whirlwind stops will cause him to blast off in that direction after a brief pause. this can be done two times allowing the Red Whirlwind to cover large distances, however after performing this move the Red Whirlwind will become helpless until he touches a platform.
DMG: 1%-16% (per full strike)
Down Special POWER EXPLOSION - Pressing "B" while also holding "down" on the directional pad, will cause Red Whirlwind to perform the special move: Power Explosion. The Red Whirlwind hovers and curls up his body, then in a burst of light stretches out his body unleashing a storm of missiles that spread outward exploding on impact. This is a chargeable move. When "B" is held the Red Whirlwind will continue to charge up and at max charge, unleashes large missiles that home in on foes. The longer "B" is held the further the missiles fly before self detonating. When used in close quarters this move can really rack up DMG though it doesn't have big knock back.
DMG: 8% (per missile)
Up Special POWER HURRICANE - Pressing "B" while also holding "up" on the directional pad, will cause Red Whirlwind to perform the special move: Power Hurricane. Spinning upward, the Red Whirlwind delivers an uppercut while also causing flames to swirl around him dealing racking DMG to Foes. This Special Move has a sweet spot. When used if a Foe connects with the Red Whirlwinds fist before he leaps upward, they will become trapped and be dragged upward receiving the full racking DMG and big knock back at the end of the attack. After gaining a large amount of air from this Special Move, the Red Whirlwind will enter a helpless state until he touches a platform.
DMG: 1%-18%
<<< BOTH >>>
Final Smash LIGHT STONE - After Obtaining the Smash Ball and pressing "B", Falcon will summon all seven Power Stones to himself- If a Foe is in possession of a Power Stone, it will be pulled from them. the camera zooms in towards Falcon as the seven Power Stones circle around him and rise above his head, they glow brightly as they collide with each other forming the Light Stone. The newly formed stone flies into Falcon causing him to transform into a new platinum form of the Red Whirlwind. His shoulder armor shifts as blazing white energy erupts from them forming wings of energy. The camera pulls back to normal as Falcon takes off Blasting off the screen. Falcon soon reappears rocketing left and right, blasting through the stage dealing big DMG to Foes he collides with causing a burst of energy that can deal more DMG to nearby Foes. Using the control stick, Players can alter Falcon's flight path through the air up or down. When the Final Smash time is up Falcon will return to where he transformed and unleash a blast of energy that deals DMG and huge knock back as he reverts to normal causing the Power Stones to fly away from him. scattering three onto the stage, the other four vanish into the distance. Falcon then re-enters fighter stance.
DMG: 8% (each strike) 14% (Strike explosion) 24% (Final Blast)
Kirby Hat - When Kirby swallows Falcon, Kirby will gain Falcon's blond hair and goggles while also gaining the Inverted Hurdle Ability (NOTE: Swallowing the Red Whirlwind results the same way).
TAUNTS----------------------------------------
<<< FALCON & RED WHIRLWIND >>>
Taunt 1 Falcon / Red Whirlwind will bend his knees slightly and fully rotate his right arm while calling out: "Come on!" then re-enter fighter stance.
Taunt 2 Falcon / Red Whirlwind will check his gloves pulling them taught and say: "Preparations OK" then re-enter fighter stance.
Taunt 3 Falcon / Red Whirlwind will hop up and down with his arms by his side saying: "Lets do this!" then re-enter fighter stance.
VICTORY POSES--------------------------------
Pose 1 - Falcon raises his left fist into the air, and after a moment lets it drop and swings it across his chest where he rests his fist over his shoulder all while proclaiming: "On my honor!"
Pose 2 - A glittering Power Stone flies at the screen with the Hockenheim hot on its heels the camera stops for a moment allowing Players to see that it's Falcon who's piloting the plane. When the animation resumes the Hockenheim flies past the screen then after a moment the same Power Stone flies back into view this time from further away and comes into frame from the right side of the screen. The Hockenheim follows closely after it and it's this animation that resumes until navigating away from the Result Screen.
Pose 3 - A Power Stone hovers in the air, the camera pulls back to see Falcon running below before he leaps into the air his right arm reaching for the stone. Grabbing the stone he lands in a crouch, he then stands and faces the camera with the Power Stone hovering between his hands he says: "I'll solve the mystery of the stones."
PALUTENA'S GUIDANCE FOR FALCON--------------------------------
PIT: Is this guy some sort of treasure hunter? He seems pretty occupied with gathering those gems.
VIRIDI: Those aren't just ordinary gems Pit, they're Power Stones. I'm sure you can guess what those do right?
PIT: Uh, yeah, they uh, give... you... power?
VIRIDI: ...Obviously.
PALUTENA: According to legend, the bearer of the Power Stone cradles in their hand the power to destroy or create. The power to conjure darkness or bring great light. The power to make any dream, come true.
PIT: Any dream!? So if I were to collect the Power Stones I could finally fly all on my own!?
PALUTENA: If the legends are true? I believe so yes.
PIT: WOO-HOO! I'm SO gonna fly longer than five minutes! Maybe I'll fly for ten- no TWENTY-
PALUTENA: I know you're excited Pit, but you're not the only one trying to collect the stones remember?
PIT: The treasure hunter!
PALUTENA: His name is Edward Falcon, but everyone just calls him Falcon. He travels the world searching for Power Stones, if he collects three he'll transform into him power form known as the Red Whirlwind.
PIT: Don't worry about that Lady Palutena, he won't lay a hand on the Power Stones, because I'm going to collect them all!
PALUTENA: If you manage that the stones will lend you their power making you stronger than before. Keep Falcon away from the stones and collect them for yourself to guarantee victory.
SPIRITS AFFILIATED WITH FALCON---------------------------
1 - Falcon
2 - Red Whirlwind
3 - Rouge >>> Scorching Beauty
4 - Ayame >>> Cherry Blossom Dancer
5 - Ryoma >>> Master Swordsman
6 - Jack >>> Mad Clown
7 - Wang Tang >>> Agile Dragon
8 - Gunroc >>> Heavy Tank
9 - Galuda >>> Proud Eagle
10 - Kraken >>> Ghost Pirate
11 - Pete >>> Invention Boy
12 - Julia >>> Secret Grace
13 - Gourmand >>> Evil Chef
14 - Accel >>> Vagabond Gunman
15 - Valgas >>> Final Valgas
16 - Dr. Erode
17 - Pride Falcon
18 - Mel
STAGE------------------------------------
ROYAL HEAVENHey now, watch your step. Don't fall off because it's a long way down from here! Cruising through the skies we find the luxurious Royal Heaven airship where our Players have decided to do battle. The top of the ship is fairly flat with the central part of this ship only slightly more elevated than the footing fount on the wings to the left and right side of the stage. The airship is made up of three solid parts the left wing, the right wing, and the central body. Each wing is attached to the body of the airship via drop through platforms allowing Players to quickly duck down out of harms way. the wings and body of the ship however are solid. In the background in front of large propeller blades spinning to keep the airship aloft and moving, are small platform inaccessible to the Players with mounted twin cannons. they are elevated and hover over the drop through platforms in the background. In the foreground of the center section of the airship is one final twin cannon. Sometimes a ray of light will shine down on the stage and a Power Stone character will appear they waste no time in rushing to one of the three twin cannons. once inside they take aim noted by a retical and unleash several shells that deal big DMG and knock back to Players. After a couple volleys, the twin cannon will backfire causing it to explode sending the character flying. When this happens it sets off a chain reaction suddenly the left wing begins to shake- fire erupts and an arrow indicates to move away from that wing. The damage causes the wing to break free from the center area falling away in pieces. not long after that the right wing shares the same fate falling away leaving only the center of the airship. A siren begins to blare and the remaining airship begins to quake and explode falling apart and causing all Players to fall through the sky.
The sky is falling! And the Players with it! While falling through the sky Players can still move left or right and can even move up and down. Even in this perilous situation you can still deal DMG to your enemies. After falling for a bit, Players touch down on what appears to be floating ruins.
Flanked with drops further into the sky the ruins provide odd footing for battle. Players find themselves before a large gate trimmed in gold, the right side of the platform provides a drop through area with a smaller platform below it, and on its far right side is a channel where water passes through and towards the screen. The water isn't deep and Players can stand in it though if they rest there for even a moment to long the current will sweep them off the ledge towards the screen acting as if the Player dropped through the platform. on the left side of the stage are three drop through platforms that are staggered almost like stairs. on the top left most platform is a catapult that when struck will fire sending a rain of rocks towards the center of the stage. In the Background of the stage above the large door is a water wheel that turns, keen eyed Players may notice powerful items that pass through the aqueduct reaching the right side of the stage before doping down and carried with the water towards the right side of the stage. Sometimes the giant door will open revealing a golden tank that rolls forward piloted by a random Power Stone character. Like the twin cannons on the Royal Heaven airship the character will take aim and fire at Players, and like before the tank will eventually explode sending the character flying.
The ruins will eventually shake sending spiderweb cracks along all platforms before they all shatter causing the Players to fall through the sky once more. Is this the end? Nope. Players soon find themselves landing back on the Royal Heaven that was a quick repair huh?
STAGE MUSIC TRACKS---------------------------------
1 -
Blue Sky Area 1 - Power Stone 2 [ORIGINAL]
2 -
Blue Sky Area 3 - Power Stone 2 [ORIGINAL]
3 -
Londo Stage - Power Stone [ORIGINAL]
4 -
Iceberg Area 2 - Power Stone 2 [ORIGINAL]
5 -
Tomb Area - Power Stone 2 [ORIGINAL]
6 -
Extra Stage 3 - Power Stone 2 [ORIGINAL]
SIDE NOTES------------------------------------------
ENTRANCE - A Power Stone shimmers on the stage, suddenly Falcon's red biplane the "Hockenheim" swoops by and Edward jumps out snagging the Power Stone for himself before entering fighter stance.
BOXING RING TITLE - THE RED WHIRLWIND
VICTORY MUSIC - Ranking - Power Stone 2
COLORS-----------------------------------------------
RED - Londo Red
YELLOW - Mutsu Yellow
BLUE - Oedo Blue
GREEN - Tong-An Green
ORANGE - Mahdad Orange
VIOLET - Dullstown Violet
TEAL - Dawnvolta Teal
BLACK - Avalon Black
ALTERNATE COSTUMES-----------------------------------------------
NONE
STATS------------------------------------------------
OFFENSE: 7/10
WEIGHT: 108lbs (Lightest:60 Heaviest:140lbs)
JUMPS: 2
THROW: 7/10
SPEED: 5/10
SPECIAL ABILITIES:
*POWER STONESLocated above Falcon's DMG Meter is a decorative gold ribbon with three empty gemstone shapes. When the match starts Players will see Falcon collect a Power Stone, which causes the first gemstone shape to change to a glittering Power Stone. This means Falcon currently has one Power Stone in his possession. A randomly selected foe will also start the match with a Power Stone which will be indicated on the left side of their own DMG meter. As the match goes on a third Power Stone will appear as an item to be collected on the stage. If a Character holding a Power Stone is dealt enough DMG they will loose a Power Stone causing it to fly out of their body and become an item to be picked up.
When a Foe collects three Power Stones, they become a bit stronger: dealing more DMG, becoming faster etc, when that happens a rainbow colored meter will appear over their DMG meter and begin to deplete during this time that character cannot have the Power Stones knocked out of them. When the meter has drained all three Power Stones will fly out of their body and become items on the stage for any to collect again. Power Stones will eventually vanish from the stage if not collected and Players will have to wait until they re spawn.
When Falcon collects three Power Stones, he transforms in a blast of energy into the Red Whirlwind. While in this form, Falcon deals more DMG gains has more speed and receives less DMG than normal. The Red Whirlwind also changes all of Falcon's Special Moves. Like when a Foe collects three Power Stones, Falcon's Power Stone display above his DMG Meter will change to a rainbow colored meter that depletes over time as well as when hit, or when using a Special Move. When the meter is empty Falcon will revert back to normal and all three Power Stones will fly out of his body and become items on the stage for anyone to collect.
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https://www.deviantart.com/evilwaluigi/art/Newcomer-Falcon-877757911