User can create, shape and manipulate any of the five elements of
Wu Xing, a fivefold conceptual scheme that many traditional Chinese fields used to explain a wide array of phenomena, from cosmic cycles to the interaction between
internal organs, and from the succession of political regimes to the
properties of medicinal drugs. The "Five Phases" are Wood (( mщ), Fire (k huТ), Earth ( tФ), Metal (С j+n), and Water (4 shuР), and in which this order of presentation is known as the "mutual generation" sequence. In the order of "mutual overcoming" (шK
xingkи), they are Wood, Earth, Water, Fire, and Metal.
Users are able to demonstrate a aptitude for the ways of the staff or wand, being able to wield a staff/wand with great proficiency and skill. If the staff possesses magical properties, they are able to repel magical creatures, harness arcane energies, conjuring spells, incantations and other variations.
They may be able to use close quarter combat against mythical creatures with magic channeled into the staff.
Users have achieved the highest level of combat proficiency (armed and unarmed) and are capable of performing superhuman/supernatural feats far beyond normal boundaries. Masters of this ability have acquired a state of mental, physical, and spiritual balance, making them even capable of defeating enemies with their mere presence. Their combat skills are completely unmatched by anyone who came before or who will come afterward, making them one of the most powerful opponents and a force to be reckoned with.
The user can eliminate entire armies using various means ranging from physical to magical, spiritual, etc.
Elemental Manipulation:
User can create, shape and manipulate the basic elements of nature, the rudimentary, simplest or essential parts/principles of which nature consists. The four principal, basic elements and their states are:
Dark Elements Manipulation:
User can create, shape and manipulate the elements of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of nature, which in turn ignores most of the limitations and weaknesses of the normal elements. In essence, this is about solely controlling the negative powers of nature itself.
Primordial Element Manipulation:
User can create, shape and manipulate elements of an ancient primordial nature.
Death Elements Manipulation:
User can create, shape and manipulate death elements; elemental forces capable of destroying/weakening/removing life. This allows them to not only destroy and erase life with the elements, but it also allows them to possibly mutilate or even destroy the souls of any living person.
Omni-Element Manipulation:
User can create, shape and manipulate all the elements, be them artificial, natural, supernatural, psychical, physical, esoteric, fantasy, cosmic, universal, divine/transcendent, demonic, conceptual, metaphysical, primordial, etc. elements, having practically no limits on the amount or type of element they can absorb, combine, project or manipulate.
Esoteric Elements Manipulation:
The user can manipulate the esoteric side of the elements of nature. Esoteric Element Manipulation allows users to control elements that possess special properties. This gives the users the opportunity to use the elements in a variety of ways, such as physical combat or defensive purposes. The user can also gain powers from other external forces of different elements.
Omniforce Manipulation:
User can create, manipulate and shape force in all its forms, whether physical, transcendent, natural, spiritual, mental, cosmic, etc. i.e. all the absolute forces the make up the flow and nature of reality.
Black Hole Manipulation:
The user can create, shape and manipulate
black holes, a region of space time where gravity prevents anything, including light, from escaping.
Space-Time Manipulation:
The user is able to manipulate, distort or bend the
space-time continuum, the fabrics of reality in which all exist in. Space-time serves as the boundary of existence, separating different realities and timelines and keeping them flowing properly; distorting this boundary can cause devastating effects, causing timelines to become fluid, even destroying all the world.
Cosmokinesis:
User can create, shape and manipulate cosmic energies to produce nearly any effect they desire, including the molecular restructuring and transmutation of matter, the manipulation of matter across space and time, the creation of force fields, the creation of inter-dimensional portals and vortices, telekinesis, and cosmic awareness.
User can call upon the comets, meteors, asteroids, stars, moons, planets, nebula, quasars, and dark matter. They can generate stellar winds, solar flares, cosmic storms and invoke meteor showers.
Cosmic Storm:
The user can create, shape and manipulate cosmic storms made from cosmic matter or energy capable of destroying and unleashing chaos in a cosmic level.
Weather Mimicry:
User is or can transform their body completely into weather phenomenon, including wind, clouds, storms, etc. Users' transformed form is anatomically identical to their normal form, aside of being made of weather, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.
Elemental Body:
The user is made of or can transform their body completely into elements, including air, earth, electricity, fire, light, shadow, water, etc. Users' transformed form is anatomically identical to their normal form, aside of being made of element, in which case, it contains all organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.
Cosmic Weather Manipulation:
The user is capable of manipulating and creating cosmic weather (also called
space weather), ie. the changes in the ambient plasma, magnetic fields, radiation, and other matter in space. They can create cosmic storms, solar flares, geomagnetic storms, cosmic rays, coronal mass ejection, etc.
Rare Weather Manipulation:
The user has control over mystical Weather that has different properties of its normal phenomenon. This power may have a variety of magical effects such as transformation capabilities, healing and an enhanced physique. The user can also gain powers from other external forces of different elements. The elements themselves are much stronger than their natural counterparts.
Last Judgement:
Reciting a list of the targets evil deeds, you call down the judgment of the heavens upon their heads. Creatures with weak wills are struck dead and bodily transported to the appropriate Lower Plane to suffer their eternal punishment. Creatures that succeed nevertheless suffer severe mental damage as guilt for their misdeeds overwhelms their minds.
Destruction:
The older versions of this spell required the caster to successfully touch the victim in order to turn them to dust.
[4][5][8] The newer version had a range of about 50 to 100 ft (15 to 30 m) or more, depending on the level of the caster. Unless they were able to overcome the magic of this spell, the target of this spell was killed instantly and their body was consumed, leaving nothing behind but their clothes, equipment, and possessions.
[1] Even if they were fortitudinous enough to resist, they were subjected to a large amount of damage which could also prove fatal
Kage Nui:
This is a ninjutsu from among the Ninja clan's secret techniques that uses materialised shadows to attack and bind, instead of merely immobilising and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required.
This technique is usually used to go through the target and capture them, but depending on the opponent, it can also be used as an attack to bring them down. This special characteristic finds its greatest effect when used as logistical support. After this technique hits someone, it can then be directly transformed back into the Shadow Imitation Technique.
Heart of Time: By a constant output of shadow mana, the user can manipulate time in however way they wish. From Pausing time itself to speeding it up rapidly. This ability requires the constant output of shadow mana through the eyes, disabling the use of any other jutsu, spells and attacks. The time effect also wears off after 5 seconds and cannot be used again for 2 minutes.
Blade Barrier: Older versions of this spell created a deadly curtain that could be as small as 5 ft (1.5 m) square or as large as 60 ft (18.3 m) square.Newer versions capped the height at 20 ft (6.1 m) and the shape could be a straight wall or a circular barrier whose length or radius was dependent on the caster's level.
Any creature passing through the wall was harmed,although nimble creatures could avoid some of the blades from the newer version of the spell. If cast in an area already occupied, those quick enough could avoid the wall as it formed and be safely on whichever side they chose.
Flame Barrier: When cast, this spell caused a shield that pulsated with darkness to come into existence at the tips of the caster's fingers on one hand. The flame shield was 6 ft (1.8 m) tall, similar to a tower shield, and lasted for five minutes (longer for more experienced casters). The shield was intangible, weightless, and transparent enough to see through.
Flesh Ripper:
The caster evoked pure evil power in the form of a black claw that flew at and slashed the target. On occasion the claw could cause severe bleeding that could only be magically healed.