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=============================
Silent Hill 2 Character Commentary
=============================
For a certain reason, they were drawn to Silent Hill.
What darkness do each of them hold in their hearts?
====
name: James Sunderland
age: 29
sex: m
job: clerk
profile: The protagonist. A letter from his late wife Mary has lead him
to Silent Hill.
creator's comment
In the initial stages of the scenario, the two characters we had were
"Joseph" and "James." The name Joseph was borrowed from a man suspected
of being "Jack the Ripper," so James was derived from that. (note: I'm
not sure if this indicates that the name "James" was used because it sounds
vaguely similar to "Joseph," or if it's implied that the name was borrowed
from another man who was believed by some to be the Ripper, James Maybrick.)
raison d'etre
The letter James received from Mary was an illusion. To free himself from the
burden of nursing his wife's poor health, and to release her from the misery
of her illness, he took her life with his own hands. However, he was unable
to withstand the weight of his crime, and, immersed in his own delusions,
one can think that he was drawn to the town of Silent Hill.
====
name: Mary Shepherd-Sunderland
age: 25
sex: f
job: housewife
profile: James' wife, who supposedly died of an illness three years ago.
Ever since visiting Silent Hill with James, it has been a place of memories
for the two of them.
creator's comment
Her name is taken from the victim Mary Kelly in the "Jack the Ripper"
case, who was living with the suspect Joseph as detailed in case files
regarding the murders.
raison d'etre
James' realization of the crime he has committed affects the story's
conclusion, as well as the dialogue that transpires. It is conceivable
that Mary's death three years ago is merely James' delusion.
====
name: Maria
age: 25
sex: f
job: dancer
profile: A woman who bears an uncanny resemblance to Mary, although
her personality and taste in clothing are completely opposite. For
some reason, she tags along with James.
creator's comment
The heroine from the first scenario also had an existence characterized
by a double personality. The first character is "Mary," and so the name
"Maria" is derived from that.
raison d'etre
James bears the weight of the crime of killing his wife, resulting in
the creation of this delusion. It is established in the third game
that Maria was a dancer at the club Heaven's Night.
====
name: Laura
age: 8
sex: f
job: --
profile: A young girl who was a patient in the same hospital as Mary.
Having no mother of her own, Laura loved Mary as if she were her real
mother.
creator's comment
Her name is taken from the nonfiction work "No Language But a Cry" by
Richard D'Ambrosio, the story of a young girl's search for happiness
while struggling to overcome the scars of abuse. (note: the title of
this book in Japan is something like "Laura, story of a little girl
burned by a frying pan," which refers to an incident in which Laura's
mentally ill parents placed her into a hot frying pan as a baby and
began to cook her alive.)
raison d'etre
Of all the characters, she is the only one who does not hold any darkness
in her heart. It may be that she came to Silent Hill looking for Mary.
To her the town appears to be normal; she does not see any monsters, nor
does she see Maria.
name: Angela Orosco
age: 19
sex: f
job: unknown
profile: A girl who came to Silent Hill in search of her mother. After
graduating high school, she ran away from home but was found and brought
back by her father.
creator's comment
Her name is borrowed from the protagonist of the film, "The Net." It's
also a religious name common in Spanish lineage that is derived from
"angel," which was a source of inspiration as well.
raison d'etre
From the article in the bloodstained newspaper, the conclusion can be
made that Angela was abused and that she took her father's life. After
this incident, being in a state of emotional turmoil, it may be that
Silent Hill called out to her.
====
name: Eddie Dombrowski
age: 23
sex: m
job: gas station employee (part time)
profile: A young man who is teased because of his weight. Although he
is usually passive, there is a side to him that is extremely violent.
creator's comment
In the initial stages of the scenario, Eddie was actually a very cheerful
character. Therefore, the name was borrowed from Eddie Murphy. In the
end however, we changed his personality completely.
raison d'etre
According to one of Eddie's monologues, his anger and frustration at the
way he was treated by others reached a climax when he killed a dog in a fit
of rage and also shot the dog's owner in the leg. While running from the
police, he began to have feelings of guilt, and it may be that Silent Hill
called out to him.
=============
Silent Hill Fugue
=============
Suggestion of Cards
I: The Magician
Valtiel
A mysterious creature that is always lurking near Heather. What is his true
purpose?
Valtiel shadows Heather as if stalking her ever since her encounter with him
in the shopping mall.
While this strange creature observes Heather, he makes no effort to inflict
harm upon her; the truth is that he has a unique purpose, a role he plays
which enters into the game.
The fact of the matter is that in the religious tradition of Silent Hill,
Valtiel is a saintly being corresponding to an angel.
Concerning that complex and profound reason for existence, let us consider
such things as his design and behavior from various angles.
IMAGE: Valtiel
Whenever there is a shift to the otherworld, Valtiel appears before Heather.
It can be said that this being is a guide to the otherworld.
IMAGE: from the elevator scene
First encounter in the shopping mall's elevator. This is after Heather was
found for the first time.
SECTION TWO: Watcher
To ensure the protection of the unborn deity, he watches Heather, mother
of God
Since the name Valtiel means "attendant" by way of the English word
"valet," his existence as an angel is derived from suffixing "-el." In
short, he is the being that attends to and watches over God. For the
purpose of carrying out his duty of watching and protecting the mother
until the time comes for God to be born, he does not harm Heather.
IMAGE: exploring the church
Valtiel persists in watching Heather in the church near the end of the game.
IMAGE: Claudia's final scene
Claudia assumes the role as mother and takes the necessary steps to birth
God.
SECTION THREE: Messenger
An angel in the town's religious organization that governs the cycle of
rebirth, he appears as a symbol of the otherworld
Valtiel's intentions have little to do with Heather; his concern is
primarily with the god that sleeps inside her. It can be thought that in
order to restore God to this world, every time Heather (Alessa) dies, he
is the one responsible for resurrecting her many times over. Additionally,
the valve handle that Valtiel turns with his left hand represents the idea
that "God can be reborn any number of times," which can be thought of as
having significance to the basis of the sect's doctrine.
IMAGE: dragging Heather's corpse away
If Heather should die, Valtiel takes action to resurrect the mother of God.
IMAGE: Heather stands opposite Valtiel in the church
In many places Valtiel is seen turning the handle, which signifies the cycle
of rebirth.
SECTION FOUR: An explanation of the meaning hidden in the design of the being
that ties together the three works of the series
In the long-standing religious tradition of Silent Hill, Valtiel is worshipped
as a way to become closer to God. And so even in the previous works of the
series, Valtiel has appeared in different forms. In other words this is why
Valtiel ties together various events that have taken place in Silent Hill.
In the case that any events transpire in Silent Hill in the future, that
distinct shape may again appear before players.
IMAGE: Valtiel before the fight with God
Noting the significance of Valtiel's design, the relevance between the three
works becomes clear.
Ceremonial robes from Silent Hill
In the school's otherworld, a number of body-shaped figures can be seen. If
one looks closely, it becomes clear that there is something familiar about what
the figure is wearing. What looks like a body bag is actually the ceremonial
robe of the town's religion. This robe is modeled after the appearance of an
angel from Silent Hill's traditions, namely Valtiel.
IMAGE: the hanging robed figures seen throughout the game
The rags the figures appear to be wrapped in are actually ceremonial robes.
Pyramid Head from Silent Hill 2
One notable connection between Pyramid Head and Valtiel is the fact that they
both stalk the protagonist persistently.
If the helmet that conceals Pyramid Head's face were to be removed, it would
become apparent that the designs of the two are surprisingly similar. When the
executioner's outfit that is Pyramid Head was designed, it was modeled after
Valtiel, an angel from the indigenous religion.
IMAGE: Pyramid Head
Pyramid Head's gloves are very similar to Valtiel's.
IMAGE: molesting the mannequin
At the back of the garment Pyramid Head wears, there is a mark stitched into
the cloth, which is also a shared characteristic.
Creator's Commentary: The connection to the first game is quite clear, but the
relationship with the second isn't so obvious. I wanted to give relevance to
the creatures of the series because it motivates me to continue the creative
process. In the religion of Silent Hill, those who are close to God through
Valtiel borrow his form as Pyramid Head. That is to say, Pyramid Head was born
from the townspeoples' ideas about showing devotion to God. In the first game,
the ceremonial robes were an homage to Valtiel.
-Masahiro Ito
SECTION FIVE: Making of Valtiel
(note: the three images here are hand-drawn sketches)
IMAGE: turning the valves
One of the early designs of Valtiel turning the valve handle. The central hole
closely resembles the one in the final church.
IMAGE: from the elevator scene
A rough sketch of a design in which multiple creatures seem to be intertwined.
The hole at the top of the creature's head is the same as in the final design.
IMAGE: behind the propeller blades
There is also a scene in the elevator with a giant propeller and Valtiel. The
propeller has a handle as well, which has the same implication as the valve.
XX: Judgement
Red Pyramid Thing
Manifested by James' subconscious, it takes the form of an executioner of times
past
The creature known as "Pyramid Head" introduced in Silent Hill 2 is an enigma
to many players. This is intended to shed some light on the subject.
Originally, the pyramid head outfit was the guise of Silent Hill's executioners.
Three years ago when James visited this town, that figure overlapped with his own
feelings of guilt, and then later appears as a representation of his desire for
punishment in the otherworld created by his subconscious.
IMAGE: Maria about to be skewered
Pyramid Head persists in tormenting not only James himself, but Maria as well.
IMAGE: the painting of the helmeted executioner
A picture of Pyramid Head from the archives. It depicts the aftermath at an
execution scene of times past.
Creator's Commentary: Pyramid Head wounds Maria again and again to reiterate the
actuality of Mary's death and wake James from his delusion. In other words, to
force the crime out of his subconscious.
-Hiroyuki Owaku
Was the "red devil" that Walter Sullivan saw...?
Walter Sullivan murdered a young boy and his sister, and then took his own life.
The connection between the "red devil" he saw and Pyramid Head has become a topic
of discussion among players. However, Pyramid Head is only a representation of
James' need for punishment. No one besides Sullivan himself can really know what
he saw.
IMAGE: Valtiel before the fight with God
Valtiel is the being that Pyramid Head is modeled after. His form appears
differently depending on the person who sees him.
IMAGE: the memo written by Walter Sullivan
Sullivan says that he saw a "red devil." What was it that he saw?
(translation note: In sections concerning Pyramid Head, the word "jibatsuishiki/
jibachiishiki" is used frequently, and I think it's hard to translate perfectly
into English. Ji = self, batsu = punishment, and ishiki = consciousness, or in
the way it's used here, "sense of," so the meaning is that Pyramid Head comes
from James' "sense of self-punishment," or "self-punishment-mindedness.")
===========================
Silent Hill 2 Creature Commentary
===========================
Grotesque creatures brought forth by James, who is tormented by feelings
of guilt. This section will examine the significance of these creatures.
====
Lying Figure
area: Streets of the town, prison
character: Attacks by spewing a poisonous mist. Falls to a prone position
and moves by crawling along the ground
metaphor: "Lying figure." A being that represents the image of a patient
writhing in agony. A manifestation of James' suffering.
Lying Figure: rough sketch
IMAGE: Sketch of the creature wearing thigh-high women's boots. Its
upper body is completely covered and a long, thin appendage dangles from
its face
Early design incorporating a pair of red boots. It has a "mouth" that
allows it to nourish itself by feeding on corpses.
IMAGE: A similar drawing but with a darker, bulkier looking upper body
covering
A strong early design involving the image of "restraint," as represented
by the upper half of its body being wrapped in cloth.
====
Bubble Head Nurse
area: Hospital, streets of the town
character: Attacks by swinging the iron pipe it carries
metaphor: "Bubble Head Nurse." Its grotesquely swollen head faces the
wrong way. A being that is suggestive of Mary's hospitalization.
Bubble Head Nurse: rough sketch
IMAGE: Sketch of a hunched figure holding an IV stand
In this design it carries an IV stand instead of an iron pipe.
====
Mannequin
area: Apartment building, hotel
character: Reacts strongly to light and comes alive when approached
metaphor: A manifestation of James' natural urges and inclinations.
Accordingly, it is abused by Pyramid Head.
====
Mandarin
area: Labyrinth, hotel
character: Hangs from a mesh grating by the tips of its arms and
reaches out to attack with its tentacles
metaphor: "Mandarin." Symbolizes a mind that is stricken by
suffering yet is unable to acknowledge it. For this reason, it is
unable to stand above ground.
====
Red Pyramid Thing
area: Apartment building, hotel
character: With Great Knife and spear, he stalks Maria unrelentingly
metaphor: "Pyramid head." Takes the appearance of an executioner of
times past, but is actually incarnated from the part of James'
consciousness that feels that he deserves punishment.
====
Abstract Daddy
area: Labyrinth, hotel
character: Attacks by attempting to grab and envelop its victim
metaphor: "Ideal father." On top of its bed-like form are two covered
reclining figures. A symbol of Angela's past.
====
Creeper
area: Apartment building, prison
character: An insect-like creature that moves with great speed
metaphor: "Creeper." It may be that since it also appears in the
preceding work, it originates from a particularly potent aspect of
the town's power.
====
The prison's unseen monster
In the prison, an ominous voice resounds from one of the cells. This
is the voice of the creature called "prisoner" that appears only in
the prison.
IMAGE: James fires his handgun through the prison bars
Although it can't be seen, readying a weapon confirms its existence.
====
Flesh Lip
area: Hospital
character: Lattice-based monster that hangs from the ceiling and
attacks
metaphor: "Lustful lips." The lattice, which signifies a bed, and
the "mouth" located on the abdomen symbolize Mary.
Flesh Lip: rough sketch
IMAGE: Sketch of the creature
A strong rough sketch that is very similar to the final design.
Instead of a "mouth," a protuberance is visible in the abdominal area.
====
Mary
area: Hotel
character: Hangs in the air and attacks with a vine-like tentacle.
She is accompanied by insects
metaphor: A being of conflicted emotions that has to do with James'
wife at her hour of death. Her face is like the Virgin Mary's, and her
posture is reminiscent of a crucifixion.
==============================
Silent Hill 2 Endings
==============================
In water
He came to this town to take his own life in a place of memories
====
Leave
He leaves this town as a man who has accepted reality
Summary: On the rooftop, James finds Maria in Mary's clothing. When James
appeals to Maria to "end this nightmare," she becomes angry and attacks him.
After killing the monster, the scene switches to a hospital room. As James
agonizes over the fact that he murdered his wife, Mary tells him with her
last breath to go on living. James puts this nightmare behind him and
together with Laura, leaves Silent Hill.
Conditions: The possibility of this ending occurring is highest when... (this is
where I decided it was a waste of time to continue translating this section)
IMAGE: by Mary's side
As James expresses his anguish, his wife lies on the bed and imparts her
final words to him.
IMAGE: in the cemetery
James makes his way through the cemetery where he met Angela and leaves the
town with Laura.
====
Maria
A man who has murdered his wife a second time continues to live immersed in
a delusion
====
Rebirth
To resurrect his wife, he carries out a forbidden ritual
===================
========================
Silent Hill Creature Commentary
========================
A look at the many creatures that suggest important elements of the
otherworld
====
Air screamer (Bird)
area: Housing district, business district
character: Flying creature that moves in groups of five
metaphor: "Air screamer." An image that comes from an illustration in
Alessa's favorite book, "The Lost World" by Conan Doyle.
====
Night flutter (Bird of the business district)
area: Business district, resort
character: Appears in the business district's otherworld. It is
sensitive to light
metaphor: "Creature that flutters in darkness." The influence of
the shift that the world undergoes is strong; its head is completely
covered in worms.
====
Mumbler (Humanoid monster/Hook-clawed monster)
area: School, sewers
character: Although its movements are slow, it has a powerful claw
attack
metaphor: "Mumbler." The image of small menacing animals and small
demons from fairy tales.
====
Larval stalker (Small humanoid shadow)
area: School, amusement park
character: Completely non-aggressive
metaphor: "Larval stalker." Its laughter evokes memories of being
teased at school.
====
Groaner (Dog)
area: Housing district, business district
character: Appears widely outdoors. It is sensitive to sound and will
react to a gunshot
metaphor: "Groaner." The image of large dogs, which Alessa has a strong
dislike of, is the basis for this creature.
====
Wormhead (Dog of the business district)
area: Business district, resort
character: A more powerful dog-type creature
metaphor: "Wormhead." The effect of the shift to the otherworld is
strong; its head is completely covered in worms.
====
Puppet nurse (Parasitized nurse)
area: Hospital, nowhere
character: Its speed and physical strength differ depending on its dress
and hair style
metaphor: "Puppet nurse." A nurse that has been parasitized by something.
This parasitized body is the same as Cybil's after she becomes possessed.
====
Parasitized doctor that appears only in the first game
Although the female nurse-type creatures have become typical of the
series, there was also a doctor-type "puppet doctor" that appeared only
in the first game.
IMAGE: Harry aims his gun at one of the puppet doctors
In respect to the otherworld, the creature does not appear in the later
works of the series.
====
Romper (Jumping creature/Jack)
area: Business district, resort
character: Powerful monster that attacks with a body blow and pins down
its victim
metaphor: "Jumper." Manifestation of Alessa's fear of adults.
====
Creeper (Insect/Cockroach)
area: School, hospital, sewers
character: A giant insect that moves with great speed and reacts strongly
to light
metaphor: "Creeper." The manifested image of Alessa's dislike of insects.
====
Split head (Long-bodied monster/Lizard)
area: School
character: Although its movements are slow, its attack is powerful. Its
weak point is the inside of its mouth
metaphor: "Split head." The incarnation and transfiguration of a great
lizard that appears in a fairy tale from the elementary school.
====
Twinfeeler (Green caterpillar/Giant green caterpillar)
area: Shopping mall
character: Lurks underground, utilizes a ramming attack as well as a
poison gas attack
metaphor: "Twinfeeler." The manifested image of an insect specimen from
Alessa's room.
====
Floatstinger (Moth/Giant moth)
area: Business district
character: Mature form of the twinfeeler. Attacks with poison gas and
the poisonous stinger on its tail
metaphor: "Floatstinger." The image of an insect specimen that was used
to decorate Alessa's room.
====
Bloodsucker (Tentacle monster)
area: Hospital
character: Tentacle creature that has no effective attacks
metaphor: "Bloodsucker." The embodiment of a strong dislike for worms and
snakes and the like.
====
Hanged scratcher (Long-limbed monster)
area: Sewers
character: Its hook-like claws are its weapons. It also hangs from the
ceiling
metaphor: "Hanged scratcher." The manifestation of an image that is a
composite of insect specimens.
====
Incubus (Demon/Incubus)
area: Unknown realm
character: Hangs in the air and attacks intermittently with a thunderstrike
metaphor: "Dream demon." Incarnation of the image of God that Dahlia
believed in.
====
Fusing with God, Alessa awakens.
In the case of the bad ending, Alessa/incubator appears instead of incubus.
Alessa's image is projected.
IMAGE: a bright light emanates from Alessa's body
The name "incubator" signifies "incubator for a premature baby."
==========================
Silent Hill 3 Creature Commentary
==========================
Creatures that have come to have abundant variations. Each of them holds
a certain significance.
====
Numb body
area: Sewers
character: Creature with long, slender legs. Comes in various sizes
metaphor: It is given the name "numb body" due to its slow and clumsy
movements and the fact that its body appears pale as if frozen.
====
Double head
area: Office building, amusement park
character: Monster resembling a dog that has a split head with sharp fangs
metaphor: "Split head." Its appearance is greatly influenced by the image
of Alessa after she was incapacitated due to the fire.
====
Pendulum
area: Sewers, amusement park
character: Monster with two heads and a metallic body. Although it has no
wings, it revolves in midair
metaphor: "Pendulum." So named for the way that it moves and attacks while
the upper half of its body rotates.
====
Insane cancer
area: Subway, office building
character: Monster with a soft and flabby whitish body
metaphor: "Cancer running wild." So named because its outward appearance
is suggestive of a cancerous mass.
====
Closer
area: Subway, amusement park
character: Monster that has an extremely large body. Attacks with blades
that come out of the ends of its arms
metaphor: Named "closer" because of its ability to obstruct a route with
its huge body. It is the form of the Mandarin from the previous work that
has risen above ground.
(note: The creature's name implies "someone that closes (something)"
instead of the more common use of the word meaning "getting nearer.")
====
Slurper
area: Office building, church
character: Humanoid being that crawls along the floor. Plays dead in
order to lure its prey
metaphor: "Slurper." Named for its habit of slurping up the rust-colored
blood and bits of flesh that stick to the floor with its pointed bill.
====
Nurse
area: Hospital
character: Nurse-type monster that carries a handgun and iron pipe
metaphor: A nurse that roams the halls of the hospital. It may be that
the nurses of the hospital transformed into monsters, but the details
are unclear.
====
Split worm
area: Shopping mall
character: Gigantic worm with jaws inside the tip of its head
metaphor: "Split worm." It is patterned after the "split head" creature
that appears in the first game.
====
Glutton
area: Office building
character: An extremely large cylindrical monster. Regardless of what
weapons are used on it, it is impassable
metaphor: "Glutton." Although it is a "monster" that appears in a story
from a picture book, its form is manifested by the power of the otherworld.
====
Memory of Alessa
area: Amusement park
character: A facsimile of Heather that attacks and attempts to kill her
metaphor: "Alessa's deep-rooted delusion." The appearance of a lingering
memory from seventeen years ago when Alessa's soul was divided.
====
Valtiel
area: Hospital, church
character: Appears in various places, but does not attack Heather
metaphor: Derived from "valet." As God's attendant, Valtiel observes Heather
in order to ensure the birth of God.
====
Missionary
area: Apartment building
character: Humanoid monster that obeys Claudia and carries out her commands
metaphor: "Missionary." Cult member transfigured by Claudia's power, to
Heather's eyes the appearance it takes is that of a monster.
====
Scraper
area: Church
character: Humanoid monster that carries a weapon in each hand. Moves with
great speed
metaphor: "Scraper." So named for its habit of incessantly scraping the two
sharp-edged tools it carries together.
====
Leonard
area: Below the hospital
character: Lurks in the water and surfaces to attack without warning
metaphor: Leonard's transfigured form. The shape he has assumed is the
embodiment of Claudia's hatred or of Heather's terror.
====
The God
area: Church
character: God that manipulates flames. The lower half of its body is in an
immature state due to its birth
metaphor: As a result of being born from Claudia's womb, its form is close to
the image of God she believed in (that of Alessa).
===============
History of Silent Hill
===============
A town that possesses a mysterious power, Silent Hill. This timeline attempts
to provide a foundation for the facts introduced into the game concerning the
history of this town.
code:--------------------------------------------------------------------------------
year in American history relevance to Silent Hill
----------------------------------------------------------------------------
before 16th c. * Native Americans conduct
rituals here. This land is
valued as a sacred place in
Native American religion
(see: folklore)
around 1607 * England begins
colonizing North America
late 1600s * settlers begin to come to
Silent Hill
1692 * Salem Witch Trials in
Massachusetts
early 1700s * a mysterious epidemic
breaks out, and the town
is abandoned
1776 * U.S. declaration of
independence
1789 * first presidential
inauguration of
George Washington
around 1810 * civil war breaks out * the town is resettled as
a penal colony. Silent
Hill Prison is constructed
(see: prison) Brookhaven
Hospital is constructed in
response to the outbreak of
an epidemic (see: epidemic)
1820 * Maine becomes a state * Allen Smith paints
"waterfront landscape"
1830 * beginning of forced
removal policy for
Native Americans
around 1840 * Silent Hill Prison closes
around 1850 * A coal field is discovered
and Wiltse coal mine opens,
which leads to the activation
of the town
1861 * outbreak of the * a man called Chester and his
American Civil War son both participate in the
war (see: the Civil War)
1862 * Toluca prison camp is
constructed for POWs
1865 * culmination of the
Civil War
1866 * the prison camp is converted
into Toluca Prison
around 1890 * end of Native Americans' * at this time people everywhere
organized resistance in the town mysteriously
disappear one after the other
early 1900s * Toluca Prison closes and
Silent Hill becomes a sight-
seeing area
Nov. 1918 * a sightseeing ship called the
Little Baroness goes missing
1939 * strange events take place at
Toluca Lake (see: Toluca Lake)
19XX * the mayor of Silent Hill
dies suddenly, and one after
the other the staff at a
development group die
accidental deaths
--------------------------------------------------------------------------------
folklore
Sacred ground where Native Americans conducted mysterious rituals
Before settlers came from Europe, Silent Hill was a holy place. Even then,
the land seemed to possess a mysterious power.
IMAGE: the memo titled "Lost Memories"
They revered the town as "The Place of the Silenced Spirits." However, they
were driven away by settlers and had to abandon the town.
====
prison
After the spread of an epidemic, resettling of the town as a penal colony
begins
Many people lost their lives on this abominable soil. Consequently, the
town was used at first as a penal colony. It was at this time that it was
given the name "Silent Hill."
IMAGE: James in the Historical Society
After the closing of the prison, the Historical Society was built on its
former site. It conveys a sense of the town's history.
====
epidemic
Once more, the threat of a plague steadily wraps the town in darkness
The town was stricken by an epidemic. It may be that because of the
unforeseen deaths of the town's population, as well as the thoughts and
feelings of the prisoners, the original power that the town held was
gradually distorted.
IMAGE: front doors of the hospital
The current incarnation of Brookhaven Hospital has existed since it became
large-scale in the late 1800s.
====
the Civil War
The town is drawn into the Civil War that divided the nation in two
The Civil War occurred in 1861. The stone statue by the lake is a
memorial to Patrick Chester, a soldier who fought in the war at this time.
IMAGE: James examines the statue in the park
Although the conflict was originally born from political opposition, it
was distorted by future generations into an issue concerning religious
worship. (Note: whether the word used here, "suuhai," means
"cult" or "worship" depends entirely on context and the context here
doesn't seem to be clear enough to rule out the possibility that this
sentence could also mean something like, "...it was distorted by future
generations into an issue concerning the birth of the religious cult.")
====
Toluca Lake
After becoming a sightseeing area, a series of misfortunes befall the town
With the closing of Wiltse coal mine came the attempted reinvention of the
town as a tourist attraction. However, due to a succession of boating
accidents the town gained a poor reputation as a sightseeing area.
IMAGE: a rowboat is barely visible through the fog on the lake
The famous Toluca Lake is a place of powerful emotions. It is known as an
ominous lake that has become completely shrouded in a pervasive mist.
(note: Although the Civil War lasted from 1861 to 1865, the dates for its
outbreak are listed as both 1861 and around 1810 so I can only assume that
this is a typo. The earlier date is probably meant to indicate the War of
1812.)
XVIII: The Moon
Vincent
A professional who uses Heather and the cult for his own personal gain
Despite the fact that he is a priest in the town's religious organization,
Vincent actively opposes the rebirth of God. Using the contributions of
devotees he has been able to greatly expand the cult, and he knows that the
church funds grow because the cult's adherents are compelled to donate.
Vincent's goal is to make money using the church. Although it is his plan
to tie Claudia's and Alessa's special powers to faith in the church, he has
no desire to take it so far as to actually see God restored to this world.
For this reason, he intends to approach Heather and prevent Claudia from
carrying out her plans.
IMAGE: in the library
To avoid putting himself in harm's way, Vincent approaches Heather in an
attempt to use her to his own ends.
Creator's Commentary: The Moon card can mean uneasiness, distrust, or
inconstancy. It seems appropriate to correlate this card which appears in
the game to the character of Vincent, who does not speak plainly to others
and makes them uneasy.
-Hiroyuki Owaku
The power of the Seal of Metatron that Vincent clings to is...?
IMAGE: Heather holds the seal
Vincent believes that the Seal of Metatron has the ability to defeat God, but...
IMAGE: the school's courtyard
In the first game, this seal is inscribed in many places around town.
IMAGE: the memo titled "day room notebook"
For some reason, Leonard protected the seal obsessively.
Creator's Commentary: To the town's religious organization, the Seal of
Metatron is an ordinary talisman with no particular significance. As Alessa
was unable to spread this crest throughout the entire town in the first game,
its power was never demonstrated. In spite of this, both Vincent and Leonard
misunderstood its abilities.
-Hiroyuki Owaku
====
XXII: The Eye of Night
The God
The being that sleeps inside the holy mother... is this truly God?
At the end of the game, the creature called "God" appears. However, the
form that it assumes seems too sinister for it to be the same being that
is supposed to bring paradise to this world. One possible explanation for
this is that if the town of Silent Hill holds the power to materialize
delusions and innermost thoughts from one's subconscious, "God" is the
result of someone's delusions just like the other creatures.
And did the seed of God that was growing inside Heather truly disappear?
That is left to the player to interpret.
IMAGE: Heather vomits up the fetus
The fetus that Heather vomited up may have been actualized by the human
subconscious as well.
Creator's Commentary: In the original tarot, there is no Eye of Night card.
The idea is that this card is added corresponding to a Hebrew vowel, even
though tarot originates from the Hebrew alphabet which has only letters that
are consonants. The card suggests God.
-Hiroyuki Owaku
The form of God that is born to the earth changes depending on those who
summon it
The God that sleeps inside Alessa has appeared in various forms throughout
the series. The fact is that there is no one form of God because the form
that it takes is projected by the minds of those who summon it.
IMAGE: the memo titled "about syncretic religions"
A book in the church regarding the form of God. It notes that the form
and name of God have come to change.
IMAGE: Incubus
With the influence of the red liquid, Dahlia's delusion is projected.
IMAGE: Incubator
A manifestation of the image of God that Alessa personally believed in.
IMAGE: the God
God vaguely resembles Alessa because Claudia's thoughts are projected.
========================
====
XVI: The Tower
Cult
A long-standing religious tradition native to the region is twisted by history
The town of Silent Hill is where Claudia and Dahlia took steps to bring about
the revival of God, and where in the second game James attempted to resurrect
his deceased wife. It is a town that has an indigenous belief system that has
been passed down over the years. With the appearance of nothing but unearthly
rituals and fanatical priests over the course of the series, players have never
clearly seen the true essence of the town's religion. Exactly what is the
nature of the faith that originates from the town's former inhabitants?
Concerning the history of this area which was revered as sacred ground and the
doctrine which became the foundation for this faith, let us arrange a delineation
of the relevant documents and dialogue from the series.
Creator's Commentary: The religion of Silent Hill references various elements
of different religions such as the origins of Christianity, Japanese folklore,
and Aztec rituals. Original Native American beliefs have to do with animals and
spirits that dwell in places, and borrowing their power to make oneself stronger.
The names of the gods have Mayan and Aztec motifs. As for the strange
pronunciations, they are completely original.
-Hiroyuki Owaku
SECTION TWO: History
Before settlers first came to Silent Hill, the future site of the town had come
to be valued as a holy place. The ceremonies that were conducted on this land
became the model for the belief system of the present-day cult. It is important
to note, however, that the native religion is not the same thing as the cult. It
should be easy to understand if one considers the likeness to the situation with
Shinto shrines and Jizo in Japan.
IMAGE: Harry stands before the altar in the "other church"
The altar under the antique shop from the first game. Doesn't it seem to bear a
striking resemblance to a household Shinto shrine in Japan?
IMAGE: James in the Historical Society
It seems that when the town's former inhabitants still lived here, strange rituals
were conducted on this holy ground.
SECTION THREE: Dogma
The basis for what the cult believes is derived from a myth that has been passed
down over the years. In summary, "Once, God set out to create paradise and Her
power ran out, but someday God would be resurrected once again. The doors to
paradise would be opened, and everyone would be saved." One detail unique to this
religion is the idea that during the dawn of humanity, there was only suffering
and hatred. It would seem that this has become a foundation for this unique belief
system.
IMAGE: the prayer written on the wall in the hallway before the church
The voice of a believer that suggests self-sacrifice. One imagines that there were
many such fanatical devotees.
IMAGE: The painting titled "Salvation"
The six paintings displayed in the chapel are a depiction of the myth that is the
basis of the cult's doctrine.
SECTION FOUR: System
The popular beliefs native to the region began to take shape as a religion several
decades ago. A rapid expansion took place over the course of a few years that was
the result of Vincent's achievements. It can be surmised that Alessa, who was born
around thirty years ago, was established as a saint in the cult and thus the
structure of the organization was only recently put in order.
IMAGE: Heather examines the memo titled "believers' complaints"
It seems that shaping the indigenous faith into a religion was the work of Vincent.
IMAGE: The painting titled "St. Alessa: Mother of God, Daughter of God"
The three saints were probably established fairly recently, sometime after the
Civil War.
IMAGE: The painting titled "Creation"
This structure in which many lesser gods appear under the chief deity differs
greatly from Christianity.
SECTION FIVE: The otherworld's church sheds light on the history and true
image of the religious organization
Although the church that appeared in the first game was Christian, the design
of the church in the third game is unique to the cult. It can be surmised that
the cult's influence grew over a period of seventeen years before the church
was constructed. Furthermore, it is established that the underground area of
the otherworld's church is in fact a ruin where the town's former residents once
conducted rituals. If one examines the walls in detail, it becomes apparent that
there are new discoveries to be made.
IMAGE: the final room of the church
What appear to be murals on the walls in the church's otherworld indicate that
this place is a ruin.
IMAGE: the final room of the church
Unlike an ordinary church, the followers' seats are constructed to face each
other.
IMAGE: Heather approaches Claudia in the church's final room
It appears that the underground chapel is a ruin that was sealed up until now.
Creator's Commentary: In a church in the real world the adherents normally sit
opposite the priest, however in the otherworld's final church the priest is
encircled by the adherents. The purpose of this is not to pray while facing God;
it is so that everyone in attendance can watch the ceremony taking place in the
central area. The design has a motif inspired by British Parliament.
-Masahiro Ito
===
VIII: Strength
Power of the Town
Just what is the effect of the mysterious power of this town that was revered
as a sacred place?
Originally Silent Hill was a holy place to the area's former inhabitants. It
would seem that although the power of the town was not evil in nature, due to
a number of factors including the spread of an epidemic and executions at the
prison, the power that this place held was greatly distorted. Furthermore,
due to the large-scale shift to the otherworld that occurred in the first
game, the town has become a great catalyst for the manifestation of peoples'
unconscious minds. It appears to have become a place that beckons to those
who hold darkness in their hearts.
IMAGE: Mary from the video in the opening movie
Silent Hill was once revered as a sacred place. That power has been completely
twisted over the course of history.
SECTION TWO: Embody
The materialization of the darkness that sleeps in peoples' hearts
In the town of Silent Hill, a power exists that gives discernable form to
peoples' innermost thoughts. As for the otherworld that appears in the series,
the town is not merely showing the characters their nightmares, but actually
manifesting elements of their unconscious minds.
IMAGE: the otherworld in the chapel from the third game
If the subject's mind is in a state of turmoil, the state of the otherworld will
be chaotic as well.
SECTION THREE: Calling
Those who have guilt are summoned
Due to the appearance of the otherworld on a massive scale in the first game,
the town has come to be a place that calls those who hold a profound darkness in
their hearts. It seems that people with afflicted minds are easily drawn to the
otherworld.
IMAGE: Eddie says to James, "This town called you, too."
The town calls to those who bear the weight of some crime and shows them what is
in their hearts.
SECTION FOUR: Link
Transcending time, minds are connected
It would seem that in the otherworld, time and physical limitations are transcended
and peoples' thoughts are communicated. In accordance with this are the enigmatic
phone conversation and Stanley's letters in the third game, as well the director's
letters, among other things, in the second game.
IMAGE: Heather receives a strange phone call in the locker room
It seems that in the otherworld, the flow of time has no continuity.
SECTION FIVE: The darkness of Silent Hill transcends the boundaries of the town?
In the third game, the otherworld appears even in the shopping mall and subway,
outside of the town called Silent Hill. It is possible that this is due to
Claudia's abilities. However, if one imagines that the human mind is where the
otherworld dwells and holds power, then perhaps the shift to the otherside could
occur regardless of the location.
IMAGE: the magazine from the subway
The occult magazine that was dropped in the subway has an article regarding
lingering thoughts.
Creator's Commentary: The shift to the otherworld that takes place outside the
town depends entirely upon a unique power. The power that absorbs and reflects
what people hold in their hearts is established as being exclusive to the town
of Silent Hill.
-Hiroyuki Owaku
====
XXI: The World
Another World
Does the real world influence the otherworld born of delusions and the power
of the town?
The power of Silent Hill absorbs what people hold in their hearts and
manifests delusions and elements of their subconscious minds. And so, the
truth is that the consciousness that becomes the main constituent of what
is called the "otherworld" varies. As a few different incarnations of the
otherworld have been presented up to this point in the series, let us
ascertain the differences in each of these respective works.
IMAGE: Angela tells James, "For me, it’s always like this."
In the otherworld of Silent Hill, the world is seen differently depending
on the person.
IMAGE: Heather experiences the shift in the office building
On some occasions the shift to the otherworld can occur suddenly.
SECTION TWO: The main constituent of the otherworld differs in each work of
the series
Silent Hill
Due to her severe burns and endless suffering, Alessa's power runs wild.
Her agony is manifested and the entire town is swallowed up by the otherworld.
IMAGE: Harry ponders the presence of the wheelchair
Harry searches for his daughter in the otherworld.
Silent Hill 2
Regarding James, who escapes from the crime that he has committed, elements
from the depths of his consciousness are manifested. What the power of the
town causes to appear before him is an otherworld that is a combination of his
delusions and his desire for punishment.
IMAGE: "I was weak. That’s why I needed you..."
As James acknowledges his crime, the otherworld disappears.
(note: Interestingly enough, what the Japanese script says here is "dakara
omae no sonzai o nozonde ita," which literally means, "and so I desired your
existence.")
Silent Hill 3
The shift to the otherworld that occurs in the shopping mall, among other
places, has to do with Claudia. As she recovers her memories, Alessa's influence
grows stronger.
IMAGE: Claudia in the chapel
Claudia possesses a unique power.
SECTION THREE: Inclusion of a phantom ending
If Heather should attack Claudia in the final stage of the game, God is born
and it's "game over." However, this can be interpreted as another conclusion
to the story.
IMAGE: Claudia's dream of reviving God is realized
It's intended not to simply be "game over," but another ending.
Creator's Commentary: The truth is that when we first started development on
this project, we considered including an ending for this situation. However,
in order to show another means of resolving this in a way that could be easily
understood, we decided to show it in the form of a "game over." Just what sort
of god was born, and what happened to the world? These questions remain, but
Heather is already gone so the player has no way of knowing what happens next.
-Hiroyuki Owaku
=======
Contents
=======
prologue
Silent Hill series overview
Silent Hill area map
History of Silent Hill
Alessa's history
Characters relation map
logue 1 "Silent Hill"
Story preview
Dialogue 1
Character commentary
Creature commentary
Ending analysis
Staff credits
logue 2 "Silent Hill 2"
Story preview
Dialogue
Character commentary
Creature commentary
Ending analysis
Staff credits
logue 3 "Silent Hill 3"
Story preview
Dialogue 3
Character commentary
Creature commentary
Ending and theme song analysis
Staff credits
Making of "Silent Hill 3"
Silent Hill fugue: suggestion of cards
Materials for solve
Inspire works
====
Finished: history of Silent Hill, sh2 character commentary, all creature commentaries, sections I, V, VIII, XVI, XVIII, XX, XXI, and XXII of the fugue
To be done: area and relation maps, Alessa's history, story previews, sh1 and 3 character commentaries, sh3 ending and theme song analysis, inspire works, the rest of the fugue
To be omitted: Dialogues, sh1 and 2 ending analyses, making of sh3 interview, materials for solve
Although I would like to translate the interview, it really only concerns the production of the game (there's nothing about the plot as far as I can tell) so it's hard to justify the amount of time it would take me to translate almost seven solid pages of text. If anyone else wants to take a stab at it though, feel free...
V: The Hierophant
Key Items
The many items with magical properties that give depth to the story
The works of the series are tied together through the town called Silent Hill
and the long-standing religious tradition native to the region. As might be
expected from such prevalent themes as the otherworld, resurrection of the
dead, as well as occult elements and other phenomena, various religious items
such as charms and equipment used in rituals appear widely in the games.
There are items that are referenced from various religions and folklore and of
course, there are original ones as well. These religious items give a unique
depth to the story. Let us examine this using a few representatives. If one
acquires more information on the subject, one should be able to gain a deeper
appreciation for the series.
Halo of the Sun/Talisman
The two crests of the series are deceptively similar. On the talisman, the seal
that appears in the first game is inscribed.
IMAGE: Heather stands on the emblem in the church
The Halo of the Sun is the crest of the religious organization. The difference
between the two seals has an important significance in the series.
Aglaophotis
A red liquid that appears in the first and third games. Made from a medicinal
herb, it seems to have the effect of repelling evil spirits.
IMAGE: Heather's pendant
It would seem that after the first game, Harry once again procured some of the
liquid for the sake of his daughter.
Flauros
A charm that appears in the first game. It has the ability to break the
continuity of the boundary that surrounds Alessa.
IMAGE: the Flauros
Harry receives the Flauros from Dahlia.
The Book of Lost Memories
An original book written about the history of the town. It appears in the
second game, Restless Dreams, and the third game.
IMAGE: the "Lost Memories" memo from Restless Dreams
A section of this thick book is quoted in each of these three games.
White Chrism and Obsidian Goblet
Items used in rituals required to see the "rebirth" ending in the second game.
Supposedly, they are used to resurrect the dead.
IMAGE: Maria retrieves the white chrism for Ernest
Details concerning the ritual to bring the dead back to life are written in
the book of Crimson Ceremony.
SECTION TWO: An examination of the names of key items reveals an influence
from various religions
The Seal of Metatron
According to the Kabbalah (Jewish mysticism), the angels Metatron and Samael
originally shared the same existence.
Aglaophotis
A medicinal herb that appears in the Kabbalah. It is used to expel demons
from the possessed and can also be used for a magical array.
Flauros
One of the seventy-two demons that appears in the Lemegeton, a book of magic
said to have been compiled from the writings of King Solomon of Israel.
The Book of Crimson Ceremony
The roots of the Crimson Ceremony lie in Mayan and Aztec rituals. At one time,
the ritual of human sacrifice was quite prevalent.
====
XIV: The Sun
Extra Feature
Are the "science fiction-like elements" that can be enjoyed after a clear game
connected to the UFOs?
Up to this point in the series, players have come to enjoy bonus elements in
various forms after clearing the game. From Silent Hill 3, a connection comes
to light: A "UFO ending" common to which are the three games of the series.
Could the science fiction-like additional elements that have appeared so far
have something to do with the UFO endings?
IMAGE: Heather in the "Transience" shirt
Depending on whether conditions are fulfilled and puzzles are solved, new
costumes are made available.
IMAGE: the password input screen
Including the overseas editions, the number of costumes added is twenty-five
in all.
IMAGE: Princess Heart
If one imagines that experiments have been performed on Heather, maybe her
ability to transform isn't so strange!?
IMAGE: Beam Saber
A sword of light that is clearly not a weapon of this earth. Who in the world
could have given it to her?
IMAGE: Hyper Blaster
The hyper blaster that appears in the first game is enabled after a clear game
with the UFO ending.
Is the UFO ending which establishes a continuity between the three games the
true ending!?
IMAGE: Heather enters her apartment
Does the reason why Heather can transform and use special weapons become clear
if one sees the UFO ending!?
Creator's Commentary: I think that those who have seen it know, but it
connects all three works of the series, doesn't it? The truth is that this
is what really happens.
-Hiroyuki Owaku
Русский перевод идет еще медленнее, любезно сделан человеком с ником Excel с альтернативного форума:
Комментарий по персонажам Silent Hill 2
Каждый из них по какой-то причине оказался в Тихом Холме.
Какая тьма таится в их сердцах?
Имя: Джеймс Сандерленд
Возраст: 29
Пол: М
Профессия: Клерк
Профиль: Главный герой. Письмо от его бывшей жены Мэри привело
его в Тихий Холм.
Комментарий от создателя
На начальных этапах создания сценария, у нас было два персонажа: «Джозеф» и
«Джеймс».Имя Джозеф мы взяли у человека, которого подозревали в том, что он
«Джек-Потрошитель», а уж потом из него получился Джеймс. (заметьте: я не знаю,
взяли ли мы имя Джеймс потому, что оно отдаленно напоминает Джозефа по звучанию,
или же потому что Джеком-Потрошителем некоторые считали Джеймса Мэйбрика.)
Raison d'etre
Письмо, полученное Джеймсом, – иллюзия. Желание освободить себя от непосильной
обязанности вечной сиделки, а свою жену – от безысходности ее болезни вынуждает его убить
ее собственными руками. Однако Джеймс не может признать свой грех и, погруженный
в свои собственные заблуждения, он убеждает себя, что нечто привело его в Тихий
Холм.
Имя: Мэри Шепхерд-Сандерленд
Возраст: 25
Пол: Ж
Профессия: Домохозяйка
Профиль: Жена Джеймса, предположительно умершая от болезни три года назад.
Тихий Холм, в котором они с Джеймсом побывали, стал местом приятных воспоминаний
для них обоих.
Комментарий от создателя
Ее имя мы взяли у жертвы Мэри Келли, которая жила с подозреваемым Джозефом
(«Джеком-Потрошителем»). Так сказано в документах по этому убийству.
Raison d'etre
Осознание Джеймсом своего преступления является очень эффектным окончанием
истории. Возникает предположение, что смерть Мэри три года назад – не более
чем фантазии Джеймса.
Имя: Мария
Возраст: 25
Пол: Ж
Профессия: Стриптизерша
Профиль: Девушка, подозрительно похожая на Мэри всем, кроме характера и стиля
одежды. Неизвестно почему, но она отправляется вместе с Джеймсом
Комментарий от создателя
В основном сценарии видно, что у этого персонажа раздвоение личности. Первая
– «Мэри», вторая – «Мария», и даже имена у них схожи.
Raison d'etre
Тяжесть убийства собственной жены наталкивает Джеймса на еще одно заблуждение.
В третьей части игры сказано, однако, что Мария была стриптизершей в клубе «Ночь
в Раю»,
Имя: Лора
Возраст: 8
Пол: Ж
Профессия: --
Профиль: Маленькая девочка, которая лежала в той же больнице, что и Мэри. Лора,
будучи сиротой, полюбила Мэри, как собственную мать.
Комментарий от создателя
Ее имя мы взяли из документальной книги Ричарда д’Амброзио «Нет слов, кроме
рыданий». Это история девочки в поисках счастья, которой приходится преодолевать
трудности и зло этого мира. (заметьте: название книги на японском звучит примерно
так: «Лора, девочка обожженная сковородкой», и это указывает на следующий инцидент
– психически нездоровые родители Лоры еще ребенком посадили ее в сковородку
и принялись жарить ее живьем)
Raison d'etre
Это единственный персонаж с чистым, светлым сердцем. Возможно, она приехала
в Тихий Холм в поисках Мэри. Для нее город вполне нормален, она ни видит ни
монстров, ни Марию.
Имя: Анжела Ороско
Возраст: 19
Пол: Ж
Профессия: Неизвестно
Профиль: Эта девушка приехала в Тихий Холм в поисках своей матери. После окончания
высшей школы она убежала из дома, но отец нашел ее и вернул.
Комментарий от создателя
Ее имя мы взяли от главного героя фильма «Сеть». В испанском это имя имеет
религиозное значения, так как происходит от слова «ангел», который, помимо всего
прочего, есть источник вдохновения.
Raison d'etre
Прочитав статью в заляпанной кровью газете, можно сделать вывод, что Анжела
после тяжелого оскорбления убивает своего отца. Потом ее, психически неуравновешенную,
зовет к себе Тихий Холм.
Имя: Эдди Домбровски
Возраст: 23
Пол: М
Профессия: Работник заправочной станции (некоторое время)
Профиль: Молодой человек, над которым вечно подшучивают из-за его комплекции.
И, несмотря на то, что обычно он пассивен, часть его чрезвычайно жестока.
Комментарий от создателя
В начале игры Эдди довольно добродушен. И даже имя его мы взяли от Эдди Мерфи.
Однако в конце его личность меняется до неузнаваемости.
Raison d'etre
Согласно одному из монологов Эдди, его ярость и злоба из-за того, что над ним
вечно издеваются, достигает своего пика, когда он в приступе ярости убивает
собаку, а затем простреливает ногу ее хозяина. В бегах от полиции его охватывает
чувство вины, и он, возможно, становится еще одним человеком, которого зовет
к себе Тихий Холм.
--------------------------------------
Фуга Silent Hill
Примечание: фуга – музыкальное произведение, основанное на повторении разными голосами одной темы
Предположение карт
1.Маг
Валтиель
Странное существо, вечно ошивающееся близ Хизер. В чем же его истинное предназначение?
С момента столкновения с ним в торговом центре Валтиель тенью волочится за Хизер, словно преследуя ее. Он наблюдает за ней, не пытаясь, однако, причинить ей никакого вреда. Почему? Да потому, что цель его и роль в игре уникальна.
Правда в том, что в Тихом Холме, в религии этого города Валтиель – нечто вроде ангела. Так что причина, по которой он появляется сложна и глубока, а поведение и внешность Валтиеля можно рассматривать с различных углов.
КАРТИНА: Валтиель
Каждый раз перед переходом от одного мира к другому появляется Валтиель. Отсюда вывод: он нечто вроде гида, привратника, провожатого в другой мир
КАРТИНА: Сцена в лифте
Первое столкновение в лифте торгового центра. После того как Хизер была найдена впервые.
Секция 2. Наблюдатель
Чтобы гарантировать защиту еще не рожденного божества, Валтиель наблюдает за Хизер, Матерью Бога.
В английском слово Валтиель означает «камердинер» («валет»), а его сущность как ангела была обозначена добавлением суффикса -ель. Короче говоря, он – существо, наблюдающее за Богом и осуществляющее его защиту. И так как его цель – не дать Хизер погибнуть до того, как придет время рождения Бога, он не причиняет ей вреда.
КАРТИНА: Исследуя церковь
Валтиель упорно не оставляет наблюдение за Хизер и в конце игры.
КАРТИНА: Клаудия. Финальная сцена.
Клаудия принимает роль матери и предпринимает необходимые для рождения Бога действия.
Секция 3. Посланник.
В религии города – ангел, являющийся символом параллельного мира, управляющий циклом Возрождения.
Намерения Валтиеля и сама Хизер мало связаны; он в первую очередь беспокоится о Боге, спящем внутри нее. Возможно, в его полномочия входит возрождать Хизер (Алису) снова и снова после ее смерти. К тому же, вентили, которые Валтиель постоянно крутит своей левой рукой, могут означать следующее: «Мы можем возрождать Бога, пока нам не надоест», а это уже чем-то смахивает на основную доктрину секты.
КАРТИНА: Унося тело Хизер
Если Хизер умирает, Валтиель приходит дабы принять меры по возрождению Матери Бога.
КАРТИНА: Хизер стоит напротив Валтиеля в церкви
Много раз Валтиель был замечен за поворачиванием вентилей, что означает цикл Ворождения.
Секция 4. Объяснение того, каким образом внешность этого существа объединяет все три игры серии Silent Hill.
В древней религии Тихого Холма Валтиелю поклоняются, так как с его помощью можно стать ближе к Богу. И в предыдущих играх серии Валтиель появлялся в той или иной форме. Другими словами, именно Валтиель есть связующее звено между многими странными событиями, произошедшими в Тихом Холме.
В случае если какие-либо еще события произойдут в Тихом Холме, это существо, но уже в новой форме, вновь явится перед игроками.
КАРТИНА: Валтиель перед битвой с Богом.
Отметьте особенность внешности Валтиеля, и связь между тремя играми станет очевидной.
- церемониальные одежды Тихого Холма;
В альтернативной школе можно заметить множество фигур с человеческими пропорциями. Если посмотреть поближе, можно заметить, что есть в их одеждах нечто знакомое. Нет, это не мешок для тела, как можно подумать поначалу, – это церемониальная одежда в религии города. Она была создана после возникновения ангела Тихого Холма, а именно – Валтиеля.
КАРТИНА: Висящие повсюду фигуры в одеждах
То, что мы поначалу принимаем за тряпки, на самом деле – церемониальные одежды
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- Пирамидоголовый из Silent Hill 2;
Связь между Пирамидоголовым и Валтиелем уже хотя бы в том, что оба они постоянно преследуют главного героя.
Если снять шлем, скрывающий голову Пирамидоголового, станет очевидным, что внешности Валтиеля и его поразительно похожи. Дело в том, что одеяние палача, созданное для Пирамидоголового, поначалу было смоделировано для Валтиеля, ангела в местной религии.
КАРТИНА: Пирамидоголовый
Перчатки Пирамидоголового очень похожи на Валтиелевские.
КАРТИНА: Издевательство над манекенами
На спине Пирамидоголового есть знак, являющийся еще одной их общей чертой
//видимо, имеется в виду шов, Excel
Комментарий создателя: Связь с первой частью весьма ясна, однако со второй все не так очевидно. Я хотел бы убедить вас в том, что все существа вполне уместны в игре, так как это создает мотив для продолжения творческого процесса. Итак, в религии Тихого Холма те, кто приближаются к Богу через Валтиеля, принимают его форму в виде Пирамидоголового. Иначе говоря, Пирамидоголовый был рожден из идей горожан о том, как стать ближе к Богу. В первой же части сектанты носили церемониальные одежды из уважения к Валтиелю.
Масахиро Ито:
Секция 5. Создание Валтиеля
//картинки в этом разделе отсутствуют, так как это должны быть сделанные от руки эскизы, принадлежащие, судя по всему, самому Масахиро Ито, Excel
КАРТИНА: Поворачивая вентили
Один из ранних образов Валтиеля, поворачивающего вентили. Центральное отверстие походит на то, куда проваливается Клаудия.
КАРТИНА: Из сцены в лифте
Грубый набросок, где переплелось множество существ. Отверстие в голове одного из них, такое же, как и в финальной версии.
КАРТИНА: За лопастями пропеллера
В сцене с лифтом был также кадр, где мы могли видеть Валтиеля позади пропеллера. Здесь у пропеллера есть ручка, имеющая то же значение, что и вентили.
XX. Правосудие.
Этот… с красной пирамидой на голове
Пробужденный подсознанием, он принимает форму палача из давно минувших дней.
Существо, известное под именем «Пирамидоголовый», остается загадкой для многих игроков. Собственно, для того оно и было предназначено – оставаться в тени.
Первоначально пирамида на голове была традиционным обмундированием палачей Тихого Холма. Три года назад, когда Джеймс посетил город, этот образ смешался с его собственным чувством вины, а затем появился как воплощение жажды потустороннего наказания, созданное его подсознанием.
КАРТИНА: Мария перед казнью.
Пирамидоголовый продолжает мучить не только Джеймса, но и Марию.
КАРТИНА: Портрет Пирамидоголового палача.
Картина Пирамидоголового из архива. Она изображает последствия казни, какими они были давно.
Комментарий создателя: Пирамидоголовый снова и снова наносит раны Марии, чтобы дать Джеймсу понять, как на самом деле умерла Мэри и пробудить Джеймса от самообмана. Другими словами, он хочет достать воспоминания о преступлении