. |
|
- :
++ =
++=
++ =
+ +=
++ =100% ()
++=
+ + = -
+ +=
++= +25
+ +=
- :
++= ( )
++=4
++=
++= ,
++=
++ =50 000$
++=
+. + (, )= .
+ += .
-
++= .
+. +. = -.
. ++=
+ + =
++. =
++=
. ++=
++=
. +. +=
:
++=
++=
++=
++=
++=
++=
++=
|
. |
|
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Sims 1. |
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[Ctrl]+[Shift]+[C] - .
,
"!" - , ";"
(: sim_speed 200;klapaucius):
autonomy % - AI
klapaucius - $1000
set_hour % - , - 1:00 00:59
sim_speed % - ( -1000 1000)
interests - g
tile_info on/off - ./.
map_edit on/off - ./.
route_balloons on/off - ./.
sweep on/off - ./.
draw_all_frames on/off - ./.
history -
:
klapaucius
:
!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!:!;!
( 60 ) - 30 000
:
, . .
, .
:
Building .
Tiles ,
. ,
. .
:
MOVE_OBJECTS ON, , ,
, .
, ,
,
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The Sims 1 Crowd Sitter. |
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It turns out you can get a whole lot of The Sims 1 characters on the screen at once! But then you need some crowd control and coordination.
Here's an object that I'm developing for The Sims 1 as part of the Simprov wedding playset, and some screen shots of what it does.
This is the new "Crowd Sitter" object for The Sims 1. Donna and I came up with an idea for an icon to represent this magical crowd control object, which will only be visible in build mode. But for now it looks like an altar.
I named it "Crowd Sitter", like "baby sitter" but it's for all ages and lots of people at once, and it can also make them stand. It's an essential tool for orchestrating weddings, but it's useful for other purposes like parties and concerts and boxing matches.
When in play mode, you can turn a Crowd Sitter on and off with a pie menu, and it directs all people to sit down in front of it, or stand up facing it if there aren't any seats left. It has an effective radius of about 7 tiles (more now), with a quarter pie slice shaped footprint. You can strategically deploy as many sitters as you need, to cover all the seats you want people to sit in or areas you want them to stand (like rows of pews in a church or a circle of benches in a stadium). I made a special routing slot that has a maximum size 54 tile footprint (more now), based on the TV set's routing slot, but on steroids.
I stress tested it by making four of these Crowd Sitter objects, and facing them in different directions, to make people gather around the center in a circular crowd.
Then I made at least 8 * 20 = 160 people (Sim clones), and turned on all the sitters at once facing outwards, to make them all gather around the center! But of course if there are no seats to sit in, the poor people have to stand.
In the following scene, I'm cheating by using the faith based initiative "placebo field" (aka Fox News), which is a special effect built into the altar, that supernaturally makes everybody always happy, fills their tummies, drains their bladders, keeps them clean, etc, so they're willing to stand around tirelessly without complaining, for as long as I tell them to, and not questioning anything they're told, while totally believing their government is looking out for them.
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Planet Of The Cats, Sims 1 Neighbourhood, Pleasant Village. |
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This neighbourhood is now complete. The terrain was made by Elfstone Designs - Simville N99 under Terrain
I don't do wallpapers and floors. I'm no good at them. I haven't used any custom wallpapers or floors out there. You probably already have the ones you want to use. You're definately capable of finding one of the myriad 'Sims 1' sets out there and don't need me adding the ones I've found to your downloads folder (although I may mention a few good Sims 1 replica's as I go along). The houses themselves have undergone a little 'poetic licence' on my part to make them fit as I believe they should.
Because of the lack of coffee & patisserie carts (as well as pool tables) in the base game I have substituted 2x1 tables for the carts and three 2x1 tables where-ever a pooltable should be.
Sims 1 | Sims 2 |
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2 Sim Lane |
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3 Sim Lane As you can see the doors and windows don't match from the Sims 1 version to the Sims 2 version, when I wasn't downloading Sims 1 walls and floors for Sims 2 I also didn't download doors and windows. Try Windkeeper at MTS2 (amoung others). |
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5 Sim Lane Nobody's died yet at what will one day be the Goth House, so that's a vegetable garden you can see. If you don't have Echo's Farmers' Set (With harvestable crops, electric fence & social scarecrow) and SimAddict99's Additional Harvestable Crops it'll disapear the first time you enter the house. |
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5 Sim Lane upgraded for Seasons - requires the Seasons Expansion. |
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6 Sim Lane | |
6 Sim Lane with Chris Smith and Melissa Jones (The Roomies) by Kat |
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7 Sim Lane requires Echo's Farmers' Set (With harvestable crops, electric fence & social scarecrow) and SimAddict99's Additional Harvestable Crops |
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7 Sim Lane with Bob and Betty Newbie by Kat - requires everything the empty lot requires. |
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7 Sim Lane upgraded for Seasons - requires the Seasons Expansion. |
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7 Sim Lane with Bob and Betty Newbie by Kat upgraded for Seasons - requires the Seasons Expansion. |
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9 Sim Lane by Kat | |
9 Sim Lane with Frankie & Sylvia Marie Mashuga by Kat |
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10 Sim Lane |
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53 Ingleside Drive by Kat |
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54 Ridge Road by Kat |
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55 Ingleside Drive by Kat - requires spiral staircase by XxHalfBloodPrincexX |
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56 Ingleside Drive by Kat - requires spiral staircase by XxHalfBloodPrincexX and Farmers' Set (With harvestable crops, electric fence & social scarecrow) by Echo | |
56 Ingleside Drive with Ginia Kat + her four cats - requires everything the empty lot requires PLUS the Pets Expansion and dark eyebags from Mermaid Cove |
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56 Ingleside Drive upgraded for Seasons by Engram - requires spiral staircase by XxHalfBloodPrincexX and the Seasons Expansion. |
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56 Ingleside Drive with Ginia Kat + her four cats upgraded for Seasons by Engram - requires everything the empty Seasons lot requires PLUS the Pets & Seasons Expansions and dark eyebags from Mermaid Cove |
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57 Ingleside Drive by Kat |
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58 Ingleside Drive by Kat |
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59 Ingleside Drive by Kat - requires spiral staircase by XxHalfBloodPrincexX |
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60 Happy Trail by Kat |
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61 Happy Trail by Kat - requires Farmers' Set (With harvestable crops, electric fence & social scarecrow) and Health Food Store by SimVeggie. | |
61 Happy Trail upgraded for Seasons by Engram - requires Health Food Store by SimVeggie and the Seasons Expansion. |
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62 Old Farm Circle by Kat |
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63 Gunther Goth Highway by Kat - requires Farmers' Set (With harvestable crops, electric fence & social scarecrow) by Echo and spiral staircase by XxHalfBloodPrincexX | |
63 Gunther Goth Highway with Brad, Tiffany & Johnny Burb + dog - requires everything the emtpy lot requires PLUS The Pets Expansion. |
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63 Gunther Goth Highway upgraded for Seasons by Engram - requires Marvine's Fully Animated Spiral Staircase (which is replacing the unanimated XxHalfBloodPrincexX one) and the Seasons Expansion. |
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63 Gunther Goth Highway with Brad, Tiffany & Johnny Burb + dog upgraded for Seasons by Engram - requires everything needed by the unoccupied Seasons lot PLUS the Pets Expansion. |
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64 Gunther Goth Highway by Kat - requires Farmers' Set (With harvestable crops, electric fence & social scarecrow) by Echo | |
64 Gunther Goth Highway by Kat - upgraded for Seasons - requires the Seasons Expansion. |
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66 Gunther Goth Highway by Kat - requires Farmers' Set (With harvestable crops, electric fence & social scarecrow) by Echo | |
66 Gunther Goth Highway with Jeff, Dianne, Jennifer and Daniel Pleasant by Kat - requires everything the empty lot requires. |
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66 Gunther Goth Highway upgraded for Seasons by Engram - requires the Seasons Expansion. |
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66 Gunther Goth Highway with Jeff, Dianne, Jennifer and Daniel Pleasant upgraded for Seasons by Engram - requires everything needed by the unoccupied Seasons lot. |
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68 First Avenue |
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69 First Avenue | |
69 First Avenue with Claire Charming and her dog - requires the Pets Expansion |
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70 Elm Street - requires Farmers' Set (With harvestable crops, electric fence & social scarecrow) by Echo, SimAddict99's Additional Harvestable Crops and Numenors Unlevel Wall that is now part of the SCRIPTORIUM. Without the unlevel wall the 'dog' houses I built in the little fenced yard will become 1x1 rooms. There wasn't an awful lot of poetic licence I could take in making a Sims 1 pet store in a basegame Sims 2 environment. This place is going to need a lot of redecorating by you to make it useful as anything (maybe even a pet store if you have Pets), but the framework is here and there's indications of how things should look - so I hope you find a use for it. | |
70 Elm Street - upgraded for Seasons - requires the Seasons Expansion. |
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71 Elm Street - requires spiral staircase by XxHalfBloodPrincexX |
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73 Elm Street |
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74 Maple Street - requires spiral staircase by XxHalfBloodPrincexX |
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75 Maple Street - requires spiral staircase by XxHalfBloodPrincexX |
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76 Gunther Goth Highway - requires caravan wheel from Sims Design Avenue (was Sim 2 Caravan Shop) - themes - caravans - basic caravan - kit | |
76 Gunther Goth Highway with Mama, Eldon Hick and the dogs - requires everything the empty lot requires PLUS The Pets Expansion, dark eyebags, eyebags & dimples from Mermaid Cove, Hair Rollers by Innis and Elvis Sideburns by tumleee. The base versions of Eldon and Mama were made by Jeanie, but then I fiddled, took some of the custom content out and added the dogs. We hope you like them. I, personally, think they are a pair of ignorant and messy Sims that should have the Pleasure aspiration (but that's not available with only the Pets EP installed). |
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77 Maple Street - requires Farmers' Set (With harvestable crops, electric fence & social scarecrow) by Echo, SimAddict99's Additional Harvestable Crops and spiral staircase by XxHalfBloodPrincexX | |
77 Maple Street with Gunther, Cornelia, Mortimer, Bella & Cassandra Goth + two cats and Michael Bachelor - requires everything the empty lot does PLUS the Pets Expansion. Because of the way EA handles relationships when a family is packaged it is neccessary to bundle the whole Goth/Bachelor tribe together in order that they not forget who they are related to. Simply move the Goth's Junior out and into their own empty home. You will need to cheat in order to get the funds for this (we recommend 'familyfunds Goth 40000') but you could easily use a bank account mod or a transfer funds mod (the Goth's Senior certainly have some extra they could lend their Son) if you are so inclined. |
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77 Maple Street - upgraded for Seasons - requires Marvine's Fully Animated Spiral Staircase (which is replacing the unanimated XxHalfBloodPrincexX one) and the Seasons Expansion. |
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77 Maple Street with Gunther, Cornelia, Mortimer, Bella & Cassandra Goth + two cats and Michael Bachelor - upgraded for Seasons - requires everything the empty Seasons lot does PLUS the Pets Expansion. |
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78 Maple Street - requires spiral staircase by XxHalfBloodPrincexX |
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80 Crumplebottom Court - requires spiral staircase by XxHalfBloodPrincexX |
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The Sims. |
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You’ll either love it or you hate it. Well actually I am yet to find someone who hated the game just those that never got into it.
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